Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

   Super Games Inc - Free Shipping on orders over $30.    

 

Back ] Home ] Up ] Next ]

Lands:
14 Forest
10 Mountain

Creatures:
4 Sakura-Tribe Elder
4 Shinen of Life's Roar
4 Mannichi, the Fevered Dream
4 Dancing Scimitar
4 Myr Quadropod
4 Elvish Bard

Other Spells:
4 Manriki-Gusari
4 Pyroclasm
4 Ensouled Scimitar

Switcharoo.

Description of deck by its author (quoted):
This deck plays one of two ways. The first way is that it sits back on defense with all of its high-toughness creatures, sometimes clearing away small threats with Pyroclasm and sometimes blasting equipment with Manriki-Gusari. When my opponent's deck has run out of steam and I've found either Mannichi or Myr Quadropod to go along with either Shinen of Life's Roar or Elvish Bard, then I attack and end the game in one or two mighty swings. I think of this as my "combo" style of play.

The second way the deck can play is to get a quick Shinen of Life's Roar equipped with Manriki-Gusari and/or Ensouled Scimitar and attack, attack, attack until my opponent is out of creatures. This works as a midgame strategy with Elvish Bard, too. In these games, my Lure-creatures are acting as creature removal while my other creatures kill my opponent unhindered. I think of this as my "aggro" style of play.

In either case, there are two important elements to the deck: 1) My power-toughness switching cards (Mannichi, the Fevered Dream and Myr Quadropod), and b) my Lure cards (Shinen of Life's Roar and Elvish Bard). Everything else that the deck can do rests on these pillars.

Although bizarre, it's actually the least tricky of the decks today. My opponent can often quickly see what I'm up to and how I intend to win. Whether they can stop me, though, is an entirely different matter. A surprising number of decks are flummoxed by my high-toughness cards with the ability to become high-power cards at instant speed. Even decks loaded with creature removal tend to either have a hard time with five or high toughness or are vulnerable to an Ensouled Scimitar. The fact that Dancing Scimitar is now a Spirit has stopped a number of Rend Fleshes cold. This is not to say that the deck is unstoppable, only that it wins a lot more than you would guess from the wonky cards I've included.

What the deck loses from Mirrodin... Although the Lure side of the deck is untouched, the Mannichi side of the deck suffers two big losses. The first is Myr Quadropod. Without the Quadropod, the deck is entirely reliant on Mannichi to combo-kill a player or to make the other cards in the deck scary. The entire deck sort of relies on the fact that I have eight "switcharoo" cards, and with half as many I think I'll either need to insert card-drawing or bend the focus a little.

The second big loss is Ensouled Scimitar. This one isn't quite so traumatic, but it has been good versus Wrath of God or as a way to make my Lure creatures unstoppable. Slagwurm Armor is gone, too, so the super-toughness equipment in general is now pretty much gone. Again, having eight ways to enhance Shinen of Life's Roar and Elvish Bard is a lot more effective than four.

Still, that's only two cards lost from a pretty straightforward deck. Mannichi, the Fevered Dream is still there, along with Shinen, Elvish Bard, Dancing Scimitar, Manriki-Gusari, Pyroclasm, and the omnipresent Sakura-Tribe Elder. Surely Ravnica can offer up some way to patch eight card slots in a sixty card deck, right?

What the deck gains from Ravnica... The card that truly makes me smile is Gaze of the Gorgon. The Gaze doesn't naturally replace either of the two cards that leave the deck, but it's a fun trick with Lure creatures and a bunch of high-toughness dudes. I think it's possible to add Gaze of the Gorgon and Selesnya Sagittars (splashing a third color is once again easy thanks to the wonders of Green) and see what happens. It would feel slanted towards Lure and away from Mannichi, but I still think it might be a fun deck.

Speaking of splashing a third color, I think I could add a Plains or two to either reap the full benefits of Boros Guildmage or try Guardian of Vitu-Ghazi. Neither thrills me in the same way Myr Quadropod and Ensouled Scimitar do, but they might be serviceable to keep the deck intact. If White is in the deck, Sunhome, Fortress of the Legion is worth a try.

Goblin Fire Fiend? That feels sort of lame, but it emphasizes the Lure part of the deck. After that, I'm coming up empty. No equipment exists in Ravnica to pump a creature's toughness significantly, nor are there any power/toughness switching cards, nor are there any artifacts that animate to survive board-sweeping spells. Thus if the deck continues in the new Standard, it's going to take on an entirely new twist.

The Verdict... Switcharoo feels a lot like Blue Owl. The pieces are sort of there, but they don't quite come together in a way that feels right. Just like with Blue Owl, I'm guessing that if I wait a set or two that some Green, Red, Green/Red (hello... Gruul Clans!), or artifact cards will add just enough spice to pick Mannichi off the ground and allow this deck its resurrection. It seems silly to wait when the deck lost so relatively few cards, but for now I'm putting this deck on the sidelines to be picked up again later.

So, the final verdict? One deck translates into the new Standard, two decks may rise again eventually, and one deck is outright dead. I think I've run the full gamut for what happens to pet decks when a format changes. As I said from the outset, I hope today's article has been a fun mental bridge as you get ready for Ravnica's online release, and one that's given you some new ideas to ponder.

. 

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

by Jay Moldenhauer-Salazar @ www.magicthegathering.com

S.C.S.: Mannichi, the Fevered Dream

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum