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2 Reiver Demon
3 Dross Golem
3 Maggot Carrier
3 Twisted Abomination
4 Last Stand
4 Drain Life
4 Consume Spirit
3 Mutilate
3 Lingering Death
3 Phyrexian Arena
3 Skulltap
1 Syphon Soul

4 Crystal Quarry
3 Cabal Coffers
17 Swamp

Swamp Thing.

Description of deck by it's author (quoted):
(In case you didn’t notice it, it uses Crystal Quarry to play Last Stand for a fair amount of life loss to someone, and uses Drain Life or Consume Spirit backed by Cabal Coffers to the same effect. Not overly powerful, but really fun to play.)

One of the first things current Standard players may notice is that this deck has no way to destroy artifacts. It packs a board sweepers (Mutilate and Reiver Demon) and slow creature removal (Lingering Death, or pointing the drain spells on a creature), but no way to deal with an enchantment that could shut it down. This demonstrates the specialized nature of answers in chaos decks. It relies on the green, red, and white mages to get rid of artifacts and enchantments, and focuses on its primary concern: too many creatures on the board.

It plays like Aggro-Control, attempting to hit everyone equally except when it can finish someone off, and removing dangerous creatures. It also has the backup plan of beating down with fear and flying. It avoids looking like The Threat except when Reiver Demon is on the table — which is why you save that critter for when there are only a few players left to mop up.

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by Trevor Childs @ www.starcitygames.com

GROUP: Maggot Carrier - Reiver Demon / Last Stand!

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