2 Reiver Demon
3 Dross Golem
3 Maggot Carrier
3 Twisted Abomination
4 Last Stand
4 Drain Life
4 Consume Spirit
3 Mutilate
3 Lingering Death
3 Phyrexian Arena
3 Skulltap
1 Syphon Soul
4 Crystal Quarry
3 Cabal Coffers
17 Swamp |
Swamp
Thing.
Description of deck by it's author
(quoted):
(In case you didn’t notice it, it uses Crystal
Quarry to play Last Stand for a fair amount of life loss to someone, and
uses Drain Life or Consume Spirit backed by Cabal Coffers to the same
effect. Not overly powerful, but really fun to play.)
One of the first things current Standard players may
notice is that this deck has no way to destroy artifacts. It packs a board
sweepers (Mutilate and Reiver Demon) and slow creature removal (Lingering
Death, or pointing the drain spells on a creature), but no way to deal
with an enchantment that could shut it down. This demonstrates the
specialized nature of answers in chaos decks. It relies on the green, red,
and white mages to get rid of artifacts and enchantments, and focuses on
its primary concern: too many creatures on the board.
It plays like Aggro-Control, attempting to hit everyone
equally except when it can finish someone off, and removing dangerous
creatures. It also has the backup plan of beating down with fear and
flying. It avoids looking like The Threat except when Reiver Demon is on
the table — which is why you save that critter for when there are only a
few players left to mop up.
|
 |