4
Ankh of Mishra
4 Hoodwink
4 Boomerang
4 Legacy's Allure
4 Iron Maiden
4 Parallax Tides
4 Sunder
4 Brainstorm
4 Sapphire Diamond
3 Sapphire Medallion
17
Island
4 Wasteland |
Sunder(Blue
LD).
Description of deck by it's author
(quoted):
Let’s face it, blue pretty much stinks at destroying land. It has
the Rishadan crew: Cutpurse, Footpad, Brigand, and Port, which can go a
long way towards eating land... slowly. Blue can also temporarily get
rid of land with spells like Parallax Tide and Shimmer. Other than that,
though, blue is pretty much out of luck. Relying on Misdirection,
Teferi's Response, and Divert versus opposing LD spells does not count
as a LD strategy.
If you extend the idea of LD to mana denial -- following the same
thinking as Contamination in black -- then blue starts to look a lot
better. Stasis, Rising Waters, and Opposition are probably the best
examples, although considering them LD spells is more than a stretch. In
fact, don’t do it.
More appropriately, blue can bounce land into an opponent’s hand (and
yes, I rhyme all the time) with spells like Boomerang, Hoodwink, and
Sunder. Since each player can usually only play one land a turn, this
strategy can be just as frustrating as conventional LD.
Because it isn’t getting rid of land for good, blue LD usually needs to
rely on artifacts like Ankh of Mishra, Viseling, and Iron Maiden to make
its tempo effects sting. But in the right combination, blue LD can
really sting...
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