2
Arctic Wolves
1 Infernal Denizen
3 Squallmonger
4 Ancestral Knowledge
4 Darksteel Ingot
4 Eon Hub
2 Mystic Remora
3 Power Conduit
4 Ritual of Subdual
2 Talisman of Dominance
2 Talisman of Impulse
3 Tornado
6 Island
5 Forest
2 City of Brass
3 Glacial Chasm
4 Mirrodin's Core
1 Shivan Gorge
1 Soldevi Excavations
4 Yavimaya Coast |
 Subdual
Dual.
Description of deck by its author (quoted):
Eon Hub + Glacial Chasm means that although you never get another
combat phase, you can't ever be damaged again. Eon Hub + Ritual of
Subdual means that no player can produce colored mana for the rest of
the game unless he's got some non-land mana sources. You do. Does your
opponent? Your opponent can still play artifacts (which I hear are
pretty popular these days), so the game isn't over yet, but it'll be
hard to break your lock without access to Naturalize, Vindicate, or any
other colored spell.
If this deck doesn't find a way to
manage your cumulative upkeep costs, it will roll over. That's why
Ancestral Knowledge is in there; that'll get you to an Eon Hub or, as a
backup plan, a Power Conduit. Note that you want both of those artifacts
to get best use out of Tornado, which will annihilate your opponent's
side of the table. Yeah. Green does that. With a Glacial Chasm in play,
you don't need to worry about pain from Talismans or pain lands… or
Squallmonger, which is you primary road to victory. It's perfect: You
can't attack, remember, so you need direct damage. In green or blue.
That mainly costs colorless mana because you've got a Ritual of Subdual
out. The Squallmonger way is just flat-out faster than the Zuran
Spellcaster way. You can splash another color (I've got a Shivan Gorge
and the Ice Agetastic, Eon Hub-loving Infernal Denizen in there), but
Squallmonger + Glacial Chasm is just way too much fun.
The alternate victory condition is,
when you're ready, to blow up your own Chasm with Tornado and attack
with fat, cumulative upkeepless creatures. If you want to do that,
definitely throw in some Aboroths. |
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