4
Viseling
4 Indentured Djinn
3 Soldevi Sentry
1 Mawcor
4 Standstill
2 Mirari
4 Prosperity
4 Iron Maiden
3 Jilt
3 Fire/Ice
2 Misdirection
1 Urza's Rage
1 Reins of Power
15 Island
8 Mountain
1 Shivan Gorge
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 Stop
and Go.
Description of deck by its author (quoted):
Two cards from Odyssey caused quite a stir when they first shipped
out, but then disappeared from conversation quickly for unclear reasons.
Mirari, an artifact that generates Fork effects for your spells, and
Standstill, which begs the player with lesser board position to give up
card advantage as well, are well worth a second look.
For kicks and giggles, I’d like to put both into a deck, even though
they sort of work against each other. This article will explore the
making of a multiplayer creation, and explain some of the beliefs I have
as to what makes for a “good” group play deck.
Mirari makes copies of your spells so that you can pepper the board more
easily with your Blazing Salvos and Reckless Spites. (Note that you can
only make one copy of each spell you play, and that only one Mirari can
be in play at a time.) It speeds your late game up, and of course
encourages casting spells.
Meanwhile, Standstill slows the game down by daring the each player to
cast a spell so that all of her opponents can draw three cards. It
encourages permanents with abilities, and discourages casting spells.
Why would we use these two cards in the same deck? Eh. No particular
reason. Just sounds fun. We’ll take it easy on copies of Mirari -- not
everyone is flush with rares, and after all the thing is legendary…
There’s a fairly well-known casual deck type that chokes opponents on
the cards they draw. It starts off something like this:
4 Prosperity
4 Viseling
2 Iron Maiden
4 Indentured Djinn
3 Soldevi Sentry
With the exception of the Sentry, none of these are very subtle.
Prosperity may win you a few friends at first; but eventually folks are
going to turn on you, rather forcefully. We’ll have to be ready for
that.
Acting like a big shot and playing aggressive cards won’t get you
anywhere, if you’re not ready to respond to the rage of your group.
Since Prosperity is the only spell we have so far that Mirari can copy,
we’ll throw in a series of punishing and/or protective instants.
Rules clarification: After Standstill gets sacrificed (and cards are
drawn), you still have an opportunity to respond before the spell that
blew the Standstill resolves. So let the sacrifice and draw happen; with
luck you’ll draw into one of these, and can play them…
3 Jilt
3 Fire/Ice
2 Misdirection
1 Urza's Rage
1 Reins of Power
There are plenty of able substitutes for the rares we’ve collected so
far: Reconstruction, an old-school common that acts as a Raise Dead for
artifiacts, can replace any mix of Iron Maidens and Mirari (as well as
the uncommon Viseling). Replacing an artifact you lost early is just
about as good as drawing a new copy!
Misdirections can be replaced by other rare spells such as Divert or
Deflection; or you can just protect artifacts with the simple Vision
Charm. Urza's Rage could be any expensive damage spell, from Prophetic
Bolt to Fireball.
Reins of Power is completely unnecessary; it’s just there because I
think it would be fun to put another copy of Reins on the stack, and
have a three-way swap of armies. Hey, you never know: you might wish you
could do that, some day!
And there you have it: an old casual deck type, spun a new way with two
cards that don’t look like they go together.
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