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Lands:
4 Hallowed Fountain
3 Nimbus Maze
4 Flooded Strand
4 Calciform Pools
3 Islands
3 Plains
2 Azorius Senate

Creatures:
4 Court Hussar
2 Garza Zol, Plague Queen
1 Treva, the Renewer
1 Godhead of Awe

Other Spells:
4 Remand
4 Disperse
4 Enlightened Tutor
4 Telling Time
2 Opportunity
3 Dragon Arch
2 Escape Routes
4 Wrath of God
1 Faith's Fetters

Sideboard:
2 Resurrection
3 Story Circle
3 Condemn
3 Sacred Ground
4 Pithing Needle

Step Through the Arch.

Description of deck by its author (quoted):
...Fixed the deck. Decided against the signets, simply because of cantrips and cards like Court Hussar/Telling Time, you'll get all the mana you need.

This deck uses the power of Dragon Arch to flash out fat Gold guys for the win. Creatures are chosen based on their abilities: Garza: card-draw; Treva - life gain; Godhead - soft lock with Desert.

Early game tempo control comes in the form of Remand and Disperse, with Wrath the staple removal spell. Use the Tutor ruthlessly, find whatever you need, when you need it (you have a choice of Faith's Fetters, Dragon Arch and Escape Routes). Escape Routes saves your guys from spot removal, so fetch it after you've Arched your fattie. Speaking of which, its good to trigger all your instants (including activated abilities) as instants whenever possible, to avoid counterspell/spot removal traps. Sideboard was designed against disruption and weenies, with Resurrection getting your guys back after they've been discarded/countered, while Condemn stalls against weenies. Sacred Ground was the newest addition after this deck faced some trouble against LD decks.

I play-tested against some casual builds (LD, Morph, WG Weenie), and this build did remarkably well against 2 of the builds, but failed against LD. However, after adding the Sacred Ground to s/b, the game leveled out and, due to superior card advantage, Arch came out tops. Weenie and Morph were teched in a similar way, siding in Fetters and Condemn, aggressively bouncing and countering any creatures that were cast. Pithing Needle was MVP against Morph, preventing cards like Skirk Alarmist from going online and slowing down the deck considerably.

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by Oblivion @ www.magicdeckvortex.com deck submission

CONTROL: Wrath of God / Dragon Arch - Escape Routes

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