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Lands:
3 Stalking Stones
2 Mirrodin's Core
2 Temple of the False God
7 Swamp
9 Plains

Creatures:
3 Bane of the Living
3 Twisted Abomination
3 Eternal Dragon

Other Spells:
4 Lethal Vapors
4 Wrath of God
3 Smother
3 Wing Shards
3 Night's Whisper
3 Pulse of the Fields
2 Beacon of Unrest
2 Decree of Justice
4 Chrome Mox

Standard Salt and Pepper Vapors.

Description of deck by its author (quoted):
This deck has a lot of tools to make use of the Lethal Vapors. It runs a bunch of elim spells to take care of creatures on the table. Twisted Abomination and Eternal Dragon can both turn into land when they aren't useful or be cast when they are useful. Decree of Justice can be used for a bunch of surprise blockers (or perhaps killers), and in a late game situation can really punish someone for giving you an extra turn (“I get a free turn? Okay, I'll make four 4/4 flying Angels. Okay, on my next turn, I'll attack.”)

Chrome Mox helps to speed up the deck and is another potential outlet for dead cards against non-creature decks. Right now, you can expect to see a lot of artifact kill all over the place in tournament Magic, so definitely consider cutting them if you are playing in a competitive field. The Night's Whisper help make the cost of the Mox less relevant if you do play the card. In addition, with your scads of creature control, Beacon of Unrest can be downright mean.

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by Adrian Sullivan @ www.magicthegathering.com

CONTROL: Lethal Vapors - Eternal Dragon / Decree of Justice

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