4 Wall of Souls
4 Highway Robber
4 Urborg Stalker
4 Maggot Carrier
3 Shadow Guildmage
1 Ascendant Evincar
4 Expunge
3 Feast or Famine
2 Spite/Malice
1 Forsaken Wastes
1 Caustic Tar
1 Living Death
1 Demonic Tutor
1 Diabolic Tutor
1 Kaervek's Spite
1 Nevinyrral's Disk
17 Swamp
4 Salt Marsh
2 Cabal Pit
1 Volrath's Stronghold |
 Stalker.
Description of deck by its author (quoted):
Urborg Stalker has always been one of my favorite Black creatures.
I've built several different Stalker decks but this one is my favorite.
I must worn you though, most of my decks are built for Casual play and
Multi-player. This one is no different. I wouldn't even attempt to build
an Extended or Type One Stalker deck. I do however, try to build the
best deck that I can, using the cards that I have. I'm not trying to say
that this is the best Stalker deck around nor am I suggesting that I a
good deckbuilder but I am happy with this build.
Here is my Stalker deck and explaination of a few card choice's.
Wall of Souls: Its a pretty good deterrent. In a Multi-player game it
tends make your opponent choose someone else to attack.
Highway Robber: This guys fits into the overall theme of the deck. You
opponent loses 2 life so that helps to get around things like Worship
and Story Circle. The life gain is nice too.
Salt Marsh: The Marsh is in the deck to power the Shadow Guildmage and
on occasion cast the blue side of Spite/Malice. If you have few Duals or
pain-lands those can be used instead. If I had the Duals, I'd be playing
with them so I could use both of Shadow Guildmage's abilities.
Shadow Guildmage: This little guy helps me recur Highway Robber. Of
course, he puts the card back ontop of my library and I lose a draw. But
after recasting the Robber my opponent is two points closer to death.
Like I said before, it would be nice to be able to use both of his
abilities but I just don't have the non-basic's to support it. I always
carry two Crosis's Catacombs for those MP game, though.
Expunge & Feast or Famine: These are never dead cards. Expunge cycles
and Feast or Famine can produce a 2/2 Zombie token at instant speed.
Some of the other black removal is cheaper but I like using these cards
because they can be useful when something like Vendetta sets in my hand.
The one of's: This is a Casual/MP deck and having a few options is a
good idea. As a general rule, I can Tutor for the card that will put me
in a better position. I do want to mention one card, though. Caustic Tar
just seemed like a fun card. Most enchantments are not worthy of
constructed play and this one's no different. But it fits into the basic
idea behind the deck. I had to include one. I used to have Urza's Guilt
in that slot so if you are interested in playing the deck UG is an
option.
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