4 Dripping-Tongue Zubera
3 Twilight Drover
1 Lifespinner
1 Sekki, Seasons' Guide
1 Kodama of the Center Tree
1 Jugan, the Rising Star
1 Oyobi, Who Split the Heavens
4 Doubling Season
4 Baku Altar
4 Kodama's Reach
4 Spiritual Visit
3 Otherworldly Journey
2 Ethereal Haze
2 Wear Away
1 Charge Across the Araba
8 Forest
7 Plains
4 Temple Garden
2 Selesnya Sanctuary
2 Vitu-Ghazi, the City-Tree
1 Miren, the Moaning Well |
 Spirit
of the Season.
Description of deck by its author (quoted):
Twilight Drover, Sekki, Seasons' Guide, and
Baku Altar are three of the, by my count, twelve cards that have
counters and also make creature tokens. (The others are the
aforementioned Saproling Burst, Tetravus, Pentavus, Thopter Squadron,
Lightning Coils, Spawning Pit, Spike Breeder, Orochi Hatchery, and the
Guildpact card Mark Rosewater previewed last week, Ulasht, the Hate
Seed).
Pentavus doesn't need Doubling Season to be completely ridiculous. Baku
Altar, on the other hand, can use all the help it can get. While the
deck is almost strictly better with four Spawning Pits in place of the
Baku Altars (with a Doubling Season and a creature in play to sacrifice,
Spawning Pit basically reads: : Put a 2/2 Spawn artifact creature token
into play), the Baku Altars fit the Spirit theme better and allow me to
keep the deck Standard legal.
I filled the rest of the deck with some early defense (Dripping-Tongue
Zubera, Ethereal Haze, and even Spiritual Visit) and a smattering of
Legendary Spirits (feel free to adjust these as you see fit), each of
which is affected by Doubling Season. In almost every imaginable
situation, Kodama of the Center Tree is worse than Scion of the Wild,
and, for that matter, almost every other Green creature ever printed.
This isn't one of those situations, however, because I didn't imagine it
– it's real! If this guy doesn't have a place in a deck designed to
create an absurd amount of Spirit tokens, then he doesn't have a place
anywhere. Not even Sudbury.
Otherworldly Journey is a neat card with Doubling Season. It does its
usual thing if you use it on an opponent's creature, but if you use it
to remove one of your own creatures, it'll come back into play with two
+1/+1 counters! Incredible! If that's not amazing enough, it also
performs its usual functions of saving your guys and removing blockers,
and has the added benefit of being able to kickstart the Twilight Drover
shenanigans even if there are no token creatures in play (Just remove
the Drover with Otherworldly Journey and it'll come back into play with
a +1/+1 counter which can be removed to make some tokens!).
|
. |