Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   

 

[Back] [Home] [Up] [Next]

 
Lands:
4 Fungal Reaches
4 Molten Slagheap
12 Snow-Covered Mountain
4 Spinerock Knoll

Creatures:
4 Bogardan Hellkite

Other Spells:
4 Dragonstorm
4 Grapeshot
4 Incinerate
4 Lotus Bloom
3 Pyromancer's Swath
3 Rift Bolt
4 Rite of Flame
4 Shock
2 Tarfire

Sideboard:
2 Ancient Grudge
4 Dodecapod
2 Empty the Warrens
2 Ignite Memories
3 Sulfurous Blast
2 Wheel of Fate

Spine Storm - late 2007.

Description of deck by Kuan-Kuan Tian (quoted):
Well, firstly, I have to say that I am in love with the design and think that it is ingenious. The number one problem with Dragonstorm in the current format is that it lacks good accelerants due to the loss of Seething Song. This flaw was normally remedied by using green accelerators and as such, Dragonstorm decks were often structured like Mana Ramp decks in TSP Block constructed. The problem with such a build of course was that the shift from Blue to Green cards meant that you no longer had access to Blue library manipulation cards which reduced the consistency of the deck and its resiliency to hand disruption strategies. Indeed, without blue cards like Telling Time and Sleight of Hand, Green based Dragonstorm decks often found themselves lacking a win condition if their Dragonstorms were all stuck somewhere in the middle of their deck.

When I personally tried to Revive Dragonstorm just before Worlds, I decided to keep the Blue manipulation in the deck and tried to fix the acceleration problem by focusing on Lotus Bloom, using a mixture of Ponders and Tolaria Wests to try to suspend one every game. However, the way that Chapin's decklist got around this problem though, was even more ingenious. Firstly, he fixed the acceleration problem by ensuring that his deck was completely Mono Red. This allowed him to play a full armada of eight storage lands without the risk of colour screw. Secondly, he solved the consistency problem by simply playing more win conditions. Apart from Dragonstorm, the deck could not only win with my beloved Aussie Storm combo of Pyromancer's Swath and Grapeshot, but, if worse comes to worst, the deck could also just aim burn spells at the opponent's head and win that way. On top of all of this, Pat also has Empty the Warrens and Ignite Memories which he could side in for game two as well.

Thirdly, Pat's deck runs Spinerock Knoll, which is the card that holds the deck together as it serves multiple functions. Not only does the Spinerock Knoll serve as library manipulation, acting as a quasi-Impulse and digging four cards, but it also serves as a kind of mana acceleration, effectively reducing the cost of your Dragonstorm by allowing you to play it for the meager cost of tapping two lands. Of course, the Spinerock Knoll is accompanied by what seems to be a ghastly restriction but if you've ever actually played a few games with the deck then you'll quickly notice that the need to do seven damage isn't much of a hindrance at all. In fact, if you just think about it, fulfilling the criteria for activating Spinerock Knoll is actually part of the Dragonstorm game plan: not only does burning the Opposition make it easier for you to Dragonstorm or Aussie Storm them out but playing a number of cheap red spells in one turn also helps you build your storm count!

And even on top of all of this, the Spinerock Knoll also protects your win conditions from hand disruption spells and Extirpates AND taps for mana as well. What a card!

However, despite the ingenuity of the deck, and despite how tremendously successful the deck was at Worlds, I personally do not think that it will be a good choice for the post-Worlds metagame. This is mainly due to the fact that the deck is now a known quantity and as such, many players will not only be prepared for it but will also include hate cards in their decks and in their sideboards. Indeed, the deck does have a number of weak points from which it can be attacked while the fact that it is also restricted to single color also means that it is not exactly well equipped to handle the hate.

. 

Have a casual deck you want to submit to MDV?  Go here.  Do you see an error on this page?  Email it to this address.   

by Patrick Chapin [2nd Place, 2007 Worlds New York City, NY] @ magic.tcgplayer.com, discussed by Kuan-Kuan Tian

COMBO: Dragonstorm - Grapeshot / Rite of Flame / Spinerock Knoll

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  BLOG  Forum