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4 Ageless Sentinels
1 Akroma, Angel of Wrath
2 Lieutenant Kirtar
4 Noble Templar
2 Serra Angel
2 Standing Troops
4 Grand Melee
2 Disenchant
4 Lava Dart
2 Reprisal
4 Shock
1 Starstorm
4 Wing Shards

10 Plains
9 Mountain
3 Forgotten Cave
2 Secluded Steppe
Spicy Wings.

Description of deck by its author (quoted):
Wing Shards was the first Scourge instant I decided I had to build a deck around. It might seem like a poor choice at first. It’s a purely reactive card (it doesn’t do anything unless your opponent does something first), so how can a deck be centered on it? Well, the deck doesn’t quite revolve around Wing Shards. It revolves around the delightful Wing Shards-Grand Melee combo. When all of your opponent’s creatures have to attack each turn, it becomes much easier to pick them off by (apparently) throwing really pointy feathers at them.

Another fantastic way to bend Grand Melee to your advantage is with Ageless Sentinels. It would be an undercosted 4/4 flying creature if it didn’t come with a new twist on the Elder Land Wurm drawback. But since Big Bird (sorry, Giant Bird) is in no rush to join the battle, it gives some control to your opponent: he or she can normally choose to sit back and not wake up the Sentinels until it can be dealt with. That’s really not a very helpful attitude, so Grand Melee takes away the option of not attacking. Grand Melee has other ramifications, of course. Your creatures are forced to attack each turn as well, which is why many of the creatures in this deck don’t tap to attack. Why leave yourself defenseless? We’ve got the original (Serra Angel), the new and mighty (Noble Templar, who cures mana screw in his spare time), and the ridiculous (Akroma, Angel of Wrath). Lieutentant Kirtar is also a two-way star; it picks off attacking creatures as well.

But enough about creatures. This is Instant Week! This deck has a full complement of Shocks and Lava Darts, which serve a couple of purposes. See, your opponent can avoid attacking with utility creatures by tapping them for their effect before combat. If they’re tapped, they can’t run headfirst into Ageless Sentinels. Shock and Lava Dart take care of a wide range of these pesky creatures, such as Merfolk Looter, Llanowar Elves, and Sparksmith. The other thing these cheap red instants do is power up your Wing Shards. Lava Dart is especially great, because for the cost of 1WWR and a mountain, you can potentially pick off five creatures: two 1/1 guys and three attackers. If any creatures are left after that, your defense can easily handle it.

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ageless_sentinels.jpg (21079 bytes) lieutenant_kirtar.jpg (19833 bytes) Noble_Templar.jpg (42472 bytes) serra_angel.jpg (15444 bytes) grand_melee.jpg (17267 bytes) lava_dart.jpg (17573 bytes) reprisal.jpg (16881 bytes) wing_shards.jpg (17018 bytes)

by Mark Gottlieb @ www.magicthegathering.com

COMBO: Grand Melee 

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