Lands:
7 Forest
6 Mountain
4 Wooded Foothills
4 Gruul Turf
1 Skarrg, the Rage Pits
1 Kher Keep
Creatures:
4 Soulbright Flamekin
4 Sakura-Tribe Scout
2 Orochi Leafcaller
4 Sakura-Tribe Elder
4 Feral Animist
4 Sachi, Daughter of Seshiro
2 Sokenzan Spellblade
3 Stonebrow, Krosan Hero
1 Kumano, Master Yamabushi
1 Rockshard Elemental
1 Ivy Elemental
Other Spells:
3 Harmonize
3 Tribal Unity
1 Savage Beating |
 Soulbright
Shamans.
Description of deck by its author (quoted):
...in the past, Shamans have proven to be
pretty powerful, largely because of the mana-generating ability granted
by the Shaman "lord," Sachi, Daughter of Seshiro. Usually backed by her
snake brethren—Sakura-Tribe Scout and Elder, in particular—these decks
can produce a ton of mana. Soulbright Flamekin lets them produce that
much more, and the trample it grants is especially useful if you're
using that mana for a card like Tribal Unity.
As I mentioned before, Soulbright Flamekin likes
"fire-breathing" creatures, which for the purposes of this article, I'm
going to call any creature that can give itself +X/+0 for mana. There are
a couple Shamans that fit this description, and it turns out that both
desperately want you to give them trample as well. The first is Feral
Animist. The second is Sokenzan Spellblade. Kumano, Master Yamabushi
provides another nice trample-worthy body as well as an outlet for red
mana.
But what about all those wimpy little 1/1 mana makers?
Since you don't see too many Little Girls in real Magic, why bother giving
them trample at all? Well, we're in green and red. We can grant trample
with great ease. That can only mean one thing: Stonebrow, Krosan Hero.
I rounded things out with a couple of mana-intensive and
trample-loving fatties: Ivy Elemental and Rockshard Elemental. I chose a
pair of Elementals to narrow the deck's range of creature types for Tribal
Unity, but in the absence of that card you could use any number of big
monsters, such as Shivan Hellkite, Excruciator, Scourge of Kher Ridges, or
Boldwyr Intimidator. |
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