 Solid
Mass.
Description of deck by it's author
(quoted):
Before I get into the details of this deck,
know that there is a little bit more than just recursion in the deck.
For those of you that caught on to it right away, you are right. There’s
surprisingly some bounce in there too! To explain the bounce, here’s the
goal of the deck:
Get Mindleech Mass into play via some recursion. Bounce
your opponent’s best threats to their hand, then attack and play those
threats for your yourself. Eventually overrun or kill your opponent with
their own cards.
That’s the deck in a nutshell.
For some recursion I’ve included a play set of Dread
Return. Originally I had Zombify in the list but it became very apparent
that for one more black mana (instead of a colorless) you get the option
to flashback the card. While that may not be usable in some games, it
offers better options and hypothetically four extra copies of the Zombify
variant. I’ve also included two Doomed Necromancers to increase your
possibility of reanimation in the early game. The goal here is to get
Mindleech Mass by turn four or five.
To get Mindleech Mass into the graveyard you’ll find
four copies of Thought Courier. This guy is your typical draw, discard
outlet. Every turn you get to sift one card from your library and one card
into your graveyard. For the record, there are LOTS of cards that do the
same thing as Thought Courier including: Looter il-Kor, Merfolk Looter
(the original), Jalum Tome and Unfulfilled Desires. I was going to try out
Unfulfilled Desires for style points, but with Man o’ War and Drift of
Phantasms crowding my 3 drop, I thought it best if I just live and let be.
Now the bounce! Capsize is the fun one. Little
back-story on the deck influence: One of MDV’s users submitted a deck
combo page to Magic Deck Vortex including the Mindleech Mass card with
Capsize. As mentioned before, you can bounce one of your opponent’s
permanents back to their hand and then steal it with the Mass. I enjoyed
the combo so much, that I decided to build a deck with it.
The key to Capsize is it’s buyback-able. Being able to
do this every turn can be either terribly devastating to your opponent or
influential is making them fold. For some additional bounce I’ve included
two Man-o'-War. Not only does it help in the early game, but like many
other creatures in the deck, it provides additional fodder for the
recursion.
Speaking of creatures that are good recursion targets,
I’ve included a couple Bone Shredders. It has flying, a Nekrataal-like
ability and… echo. While I’m not terribly excited about the Echo, it can
kill an opponent’s early game threat by turn three and/or recur later in
the game to cure a stalemate… should one ever exist with this deck.
To round out the deck I included some control in the
forms of Remand (counterspell variant) and Last Gasp (creature control).
I’ve smoothed out the deck with a small splash of mana acceleration via a
Ravnican Signet. Lastly, a play set of Drift of Phantasms to either
provide some early flying blockage or to transmute for one of the 13 cards
with a 3cc.
The lands are pretty simple to understand. 16 basics,
four Ravnica dual lands and 4 fetch-lands to help thin the deck out.
(Fetch-lands should go in every deck, even monochromatic ones).
Remember that this deck is purely casual. There are
hundreds of ways to make it better or different, but always make a deck
your own. While I would encourage you to try this deck out as is, change a
few cards here and there to make it fit your playing style.
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