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Lands:
24 Island

Creatures:
4 Screeching Sliver
4 Winged Sliver
4 Shadow Sliver
4 Mnemonic Sliver
3 Telekinetic Sliver
4 Synapse Sliver
3 Psionic Sliver

Other Spells:
4 Trickery Charm
4 Words of Wisdom
2 Repel

Sneaky Slivers.

Description of deck by its author (quoted):
Blue is generally known for taking control over the game slowly, but that’s not the case here. This deck abuses 2 evasion slivers: Winged Sliver and Shadow Sliver, and in that way tries to win the game as fast as possible. However, there is the small problem of blue having some of the weakest slivers in the format. So your opponent could actually win the race. But blue does have some tricks to help out. First of all, Synapse Sliver will let you draw a bunch of cards while you are racing and put more slivers into play after you attack, so that you help stop your opponents attack next turn. Telekinetic Sliver is good about tapping down your opponents biggest creatures (and if you have enough slivers, you could go old school and take out his lands), in an effort so slow your opponent down while you sneak in damage. And finally, Psionic Sliver is here to help when you need that last burst of damage. The recoil damage will pretty much kill any sliver in the deck, but the 2 damage per sliver should be enough to finish off your opponent. Psionic Sliver comes in real handy when the opposing deck somehow manages to kill off your evasion slivers. You obviously can't attack into their bigger creatures, but you can hit them for some direct damage.

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by DarkRitual & LightSpecter @ www.mtgsalvation.com

TRIBAL: Slivers - Psionic Sliver / Winged Sliver / Synapse Sliver

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