Lands:
5 Forest
4 Island
4 Breeding Pool
4 Simic Growth Chamber
4 Yavimaya Coast
2 Novijen, Heart of ProgressCreatures:
4 Sakura-Tribe Elder
4 Coiling Oracle
4 Eternal Witness
4 Patagia Viper
4 Mystic Snake
2 Meloku the Clouded Mirror
Other Spells:
4 Sosuke's Summons
4 Voidslime
4 Temporal Spring
3 Cloudstone Curio |
 Snakestone.
Description of deck by its author (quoted):
In the days leading up to Regionals, I was
browsing some Magic sites and saw a couple of nifty Snake decks,
including one by my esteemed editor, Mr. Ted Knutson. Since my deck uses
the Extended cardpool (and the wackiness of Cloudstone Curio), I decided
to write about it anyway. The inspiration for the deck came from a
reader named Gabe who's a big fan of Cloudstone Curio tricks and noticed
that Patagia Viper can generate two tokens for each you pay. Just play
the Viper with the requisite mana, and when the tokens it produces come
into play, use Cloudstone Curio to return the Viper to your hand.
Neither Coiling Oracle nor Mystic Snake will mind too much if you keep
returning them to hand. Sosuke's Summons enjoys long walks on the beach,
dinner by candlelight, and Snakes coming into play, so I included a full
set, as well as a set of Sakura-Tribe Elders so I'd have the mana to
cast everything. Eternal Witness also likes Cloudstone Curio. With two
Witnesses, you can play one and bounce the other, each time returning
something nasty from your graveyard. Something like Temporal Spring,
perhaps, which will ensure that your opponent draws the same card for
the rest of the game.
With all those Snake tokens around, I threw in some
Oppositions as a “win condition.” Unfortunately, that deck got lower
scores on the Fun Meter than watching the Blue Jays bullpen in action, so
I decided to replace them the incredibly fun, incredibly fair, incredibly
Moon-based Meloku the Clouded Mirror. Meloku's token-making ability is
awesome with Cloudstone Curio, allowing you to use it to save your
creatures from removal (just make an Illusion and bounce the targeted
creature). Those cards also form a soft-lock with Mystic Snake, since you
can now counter a spell for each five mana you have in play (just make an
Illusion, bounce Mystic Snake, and use it counter the spell).
Sure it's “win more.” But that's better than winning
less, in my opinion.
Note: While this deck has a tribal theme, it is not
actually legal in Tribal Wars, since there are only sixteen Snakes -
Sosuke's Summons doesn't count.)
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