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4 Court Hussar
2 Ghosts of the Innocent
4 Remand
4 Disrupting Shoal
3 Psychic Possession
3 Skyscribing
4 Faith's Fetters
4 Plumes of Peace
2 Dream Leash
1 Ocular Halo
3 Three Dreams
3 Mark of Eviction

6 Island
6 Plains
4 Hallowed Fountain
4 Adarkar Wastes
2 Mikokoro, Center of the Sea
1 Prahv, Spires of Order

slOwned.

Description of deck by it's author (quoted):
Psychic Possession is one of the better alternate draw engines to see print. It can't really backfire, unlike Symbiotic Deployment. It can rarely be card disadvantage, either. Sure, you skip your draw phase, but by the time you do that, you've already drawn a card during your opponent's draw step. Since you draw a card whenever your opponent does, you break the symmetry of cards like Skyscribing and Mikokoro, Center of the Sea. Skyscribing's Forecast ability can ensure that you continue to draw cards during your own turn.

To fill out the rest of the deck, I turned to old standbys Faith's Fetters and Mark of Eviction. Mark fits very well thematically, having a legal flavour while also serving to maintain the status quo. Just the way the Azorius likes it. You can even use it on your own Court Hussars. Plumes of Peace is another great Three Dreams target, and with both of those cards already in the deck, Dream Leash seems like a natural inclusion, just as it was in the first deck. Ocular Halo is a fun one-of that also lets you keep drawing cards on your turn if you have a Psychic Possession in play.

Remand seems very Azorius. Since you want to tap out on your turn so frequently (with all of the Sorcery speed spells), I wanted a set of Disrupting Shoals as well. This way, I wouldn't be completely helpless, which is very important since I would very likely be giving my opponent cards with Skyscribing.

On Monday, Mark Rosewater said, “We wanted Azorius to be the essence of White/Blue with many of the tools of White/Blue, but without the mind-numbing boringness (for the opponent) that often ensues.” Uh oh. That means that if I want to be subversive, I have to put the “mind-numbing boringness” back in. To ensure that, I made the deck's win condition Ghosts of the Innocent. If Remand, Faith's Fetters, and Mark of Eviction don't slow the game down enough, the Ghosts sure will. If those don't work, your only alternative is to stall and stall and eventually run your opponent out of cards with Mikokoro and Skyscribing. Psychic Possession's card-draw is a “may” ability, which means you can avoid inadvertently decking yourself. You just have to be careful.

There are other cards worth trying out, like Vision Skeins. With Psychic Possession on the table, Vision Skeins will draw you four cards for two mana, which is pretty spectacular. Unfortunately, I just ran out of room. Ghosts of the Innocent used to be Meishin, the Mind Cage, which works very well with what the deck is trying to do: fill up its hand and stall the opponent. In fact, many of the “Wisdom” cards from Saviors of Kamigawa would fit here. I'd try Presence of the Wise, Descendant of Kiyomaro, and Ivory Crane Netsuke. What better way to show your approval for the status quo than to reward yourself for having seven cards?

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by Chris Millar @ www.wizards.com

S.C.S.: Psychic Possession

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