2
Clockwork Condor
2 Clockwork Vorrac
2 Myr Prototype
2 Skirk Commando
4 Slith Firewalker
4 Slith Predator
2 Spikeshot Goblin
1 Wurmskin Forger
2 Banshee's Blade
4 Battlegrowth
2 Forge Armor
4 Power Conduit
3 Serum Tank
2 Sun Droplet
10 Forest
10 Mountain
4 Shivan Oasis |
 Slithin
Up!Description of deck by its author (quoted):
Before crossing over into the more bizarre uses of Power Conduit
(and I know some of you have already gone there—slow down, slow down),
keep in mind that it's an excellent card if just used in a traditional
way. If all you did with it was move +1/+1 counters around on your
creatures, you've created a versatile, constantly shifting battlefield
rife with combat tricks. Your creatures become fiercely difficult to block
as each one of them threatens to become bigger at a moment's notice. You
can play a fun little tempo game as your later creatures keep feeding your
early-game creatures. Enter the Slith, creatures that give themselves
counters whenever they deal combat damage to a player. By getting out to a
quick start with a hasty Slith Firewalker, or continually pounding through
defenses with a trampling Slith Predator, you keep the pressure on
starting on turn 2. Some other creatures that appreciate the nice
permanent power boost that comes in the form of +1/+1 vitamins are
Spikeshot Goblin, which translates those counters into repeatable direct
damage, and Skirk Commando, which becomes as hard to block as it is to
leave unblocked. Banshee's Blade turns any attacking creature into a
Slith, and turns an attacking Slith into some kind of nutty double-Slith.
Now that we have creatures that want to receive counters, where do we get
them from? Battlegrowth is an easy answer, as are Forge Armor and Wurmskin
Forger. Those spells can put counters directly onto whatever needs them
the most, though. How do we send some power through the conduit? Myr
Prototype gains a counter every turn, and the more counters it has, the
less useful it becomes. Ship them off! The Clockwork creatures come into
play with a supply of counters on them; the Vorrac can produce a new
counter each turn, and the Condor can be either loaded up with counters if
you need an evasive attacker or stripped of its counters if you need to
toughen up some other creatures. Let's not forget charge counters: Serum
Tank and Sun Droplet can be charged up if you need cards or life, or they
can be drained if they have more counters than necessary. Versatility—the
more your deck contains, the more opportunities you have to outthink your
opponent.
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