4
Ball Lightning
4 Mogg Fanatics
4 Blood Pets
3 Goblin Tinkerers
3 Pallimud
4 Canyon Wildcats
2 Songs of Blood
2 Goblin Bombardment
3 Fireblast
3 Disintegrate
4 Incinerates
3 Living Death
10
Mountains
4 Sulphurous Springs
4 Wastelands
3 Cinder Marsh
|
 Sligh
of the Living Dead.
Description of deck by its author (quoted):
This is the current sligh deck I use. I don't compete but it works
well against local decks, and I think the theory it quite sound. It runs
almost exactly like red sligh with the addition of Blood Pets for black
mana and Living Death, which is a broken card. It should be able to win
without the Living Death, but it plays with it to beat other Sligh
decks, to trump Wrath of God and Winds of Rath, and to turn Ball
Lightings disadvantage on its head.
Sideboard provides additional land destruction against the increasingly
common non-basic lands. Hand to Hand counters COP:Red to a large extent,
and Pyroblast is there because, anti-blue, there is no more efficient
card in the game. Kharvek's Torch, likewise.
|
SIDEBOARD
2 Kaervek's Torches
1 Goblin Tinkerer
4 Pyroblast
4 Hand to Hand
4 Dwarven Miners |