Lands:
1 Serra Sanctum
11 Plains
5 Forests
4 Elfhame Palace
3 Treetop VillageCreatures:
4 Argothian Enchantress
4 Blastoderm
Other Spells:
3 Seal of Cleansing
4 Opal Titan
1 Opalescence
3 Worship
3 Opal Acrolith
3 Hobble
4 Opal Caryatid
1 Light of Day
4 Enlightened Tutor
2 Crystal Chimes
3 Wordly Tutor
4 Marble Diamond |
 Sleepers
- Opal or Your Life.
Description of deck by its author
(quoted):
The land is high because all of your important
cards cast four or more, and you want them out soon as possible. Notice
the nice trick of Light of Day. Not only do you get a 4/4 clock; your
Zombie friends get a vacation. Granted, there are four other colors,
that's why there's just one copy.
Blastoderm is in there for two reasons. One, he's just
that good. Two, you opponent will want to start casting blockers, and if
he doesn't, go ahead and beat him up for that. This deck does not want
to see Rebels, since searching doesn't trigger your sleepers.
Sleepers is a fun deck. Don't be surprised when a deck
schools you, but don't give up either. It's a heckuvalotof fun to play,
and the satisfaction of beating someone with cards they were eager to
give up is wonderful. |