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2 Bottle Gnomes
3 Carrion Feeder
4 Disciple of the Vault
2 Dross Scorpion
2 Goblin Replica
2 Iron Myr
2 Leaden Myr
1 Moriok Scavenger
3 Myr Retriever
2 Rust Elemental
4 Barter in Blood
2 Nuisance Engine
4 Shrapnel Blast
4 Skeleton Shard

9 Swamp
4 Mountain
2 Forgotten Cave
4 Great Furnace
4 Vault of Whispers
Skeleton Key.

Description of deck by its author (quoted):
There's another reason to use artifact creatures, and that's to power up a combo! Skeleton Shard is a great method of graveyard recursion, but only with artifact creatures. The same goes for Myr Retriever and Moriok Scavenger. Rust Elemental is very reminiscent of a 1/2-size Lord of the Pit, but it needs to eat artifacts. Shrapnel Blast can eliminate a lot of things (like your opponent) very efficiently but it also needs an artifact to go boom. Of course, Shrapnel Blast is a lot better when the artifact you sacrifice is Myr Retriever (which brings another artifact back to your hand) and you have both a Skeleton Shard (to regrow the Retiever) and a Disciple of the Vault (for even more pain) on the table.

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carrion_feeder.jpg (21546 bytes) Disciple_of_the_Vault.jpg (45596 bytes) dross_scorpion.jpg (30333 bytes) Myr_Retriever.jpg (27927 bytes) Barter_in_Blood.jpg (46127 bytes) Nuisance_Engine.jpg (23957 bytes) Shrapnel_Blast.jpg (46057 bytes) Skeleton_Shard.jpg (24952 bytes)

by Mark Gottlieb @ www.magicthegathering.com

RECURSION: Skeleton Shard - Disciple of the Vault [LITE]

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