4
Devoted Caretaker
2 Soltari Visionary
4 Ball Lightning
2 Exalted Angel
2 Vulshok Battlemaster
3 Blinding Angel
3 Tahngarth, Talruum Hero
4 Fireshrieker
4 Relentless Assault
2 Miraculous Recovery
2 Marble Diamond
2 Fire Diamond
4 Plateau
4 Battlefield Forge
2 Secluded Steppe
2 Forgotten Cave
7 Plains
7 Mountain |
 Six.
Description of deck by it's author
(quoted):
The deck is mana-hungry and must drop lands each turn, so I’m
recommending 26 lands plus the four Diamonds. If these become too much,
you might swap up to two lands for more creatures. (Make them small,
like Goblin Legionnaire.)
The basic plan is to strike with an equipped Tahngarth or a Blinding
Angel on turn six. Equipping should take only two of your six mana –
what do you do with the other four? Well, you could play Relentless
Assault, which would give you another strike (so you can nix another
opponent’s next two combat phases, or let Tahngarth roll again). Or you
could morph the Exalted Angel you put down on turn three.
Or let’s say you’ve got one of those Exalted Angels in, face-down, but
don’t want to reveal or attack with it just yet. Turn four, put the
Fireshrieker down. Turn five, play Ball Lightning, attach Fireshrieker,
and swing. Ball Lightning dies at the end of turn, dropping the
Fireshrieker. Turn six, if you still have that Angel, “equip and flip”
it.
Devoted Caretakers will help both your creatures and your equipment. As
you can tell from the options I’ve given, Fireshrieker doesn’t come out
very smoothly in a mana curve. You’ll often have the extra you need to
activate Devoted Caretaker.
You can “de-rare” this build by putting more focus on the clerics –
increase Visionary, add Beloved Chaplain, Doubtless One, and Noble
Templar, and go to town.
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