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4 Leyline of Singularity
4 Hunted Horror
4 Hunted Phantasm
4 Telling Time
4 Repeal
4 Last Gasp
4 Dark Confidant
4 Mimeofacture
4 Necroplasm

4 Watery Grave
11 Swamp
9 Island
Singularity Complex.

Description of deck by it's author (quoted):
I'll freely admit this is a block conversion of a deck I just read about. I had intended to look into the Leyline of Singularity/Hunted combo anyway, this just gave the deck more clarity (I think). Basically, you'd like to throw a Leyline of Singularity down at the beginning of the game, cast Hunted Horror on turn 2, and swing for 7 with wild abandon (for those unaware, the centaur tokens will be killed because Leyline of Singularity makes them legendary, and they die to the legend rule). Obviously the same applies to Hunted Phantasm, who has the added bonus of being unblockable. Last Gasp can act as early removal if we need it to get rid of utility creatures. Mimeofacture acts as removal with LoS out, but is not useless without it. Telling Time can dig further for LoS if we need one, while setting up more favourable things for Bob to find. Repeal on a Centaur token isn't too bad if Hunted Horror comes down without LoS in play; beat down for 4 on turn 3 is still pretty good. My addition to the deck is Necroplasm. With such low casting costs on our creatures, it looks horrible, and in fact very well could be. My theory is that it will kill all those tokens almost immediately, allowing us to beat down unimpeded for a few turns; at least this is another option instead of relying solely on the Leyline. Playtesting will tell whether that is an innovation or a Really Dumb Idea™.

I think Dimir Doppleganger could be exciting in the sideboard. Let's face it, your Hunted Horror is going to get Putrefied or Mortified some times. Got a Horror in the yard? Clone that fatty! I'd say this comes in against dredgers or when you think removal may be high.

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by Michael Howell  @ www.mtgparadise.com

COMBO: Leyline of Singularity - Hunted Horror / Hunted Phantasm

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