4 Sensei's Divining Top
4 Sakura-tribe Elder
4 Veteran Explorer
4 Pandemonium
4 Worldly Tutor
4 Sekki, Seasons' Guide
4 Earthquake
4 Kodama's Reach
4 Savage Twister
16 Forest
8 Mountain |
 Sekkimonium.
Description of deck by it's author
(quoted):
First of all, if you play Green in Multiplayer
and don't play Veteran Explorer, go a get a playset now. Veteran
Explorer is an expendable blocker that mana-accelerates into threats
without making you a target, and actually has great synergy with your
board-clearers. He also has the ability to make people use their
targeted instant speed removal on him to thin out their own decks. In
this deck, he also chains right into Sakura-Tribe Elder, which then
gives you enough mana to cast Kodama's Reach next turn. In any event,
stop reading this article right now and go to the card buying section
and pick up a few. I'll wait.
Done? Good.
Now, the mana acceleration is self explanatory, it lets
you cast Sekki fast and hopefully (but not always) the same turn you cast
Pandemonium. Cast Pandemonium only when absolutely necessary since once
that hits the board, even the dullest of the group will realize you're
about the pull something and may (and by may, I mean will) use it to kill
you off.
Sensei's Divining Top and Worldly Tutor act as well, um,
Tutors. And the Top works well with the twelve shuffle effects in the
deck. The strategy is going to be mana acceleration and board sweeping in
the early game, then finish off with the combo to kill off everyone at the
table at one time.
You can change it slightly, depending on your playgroup.
Glacial Chasm is a pretty decent stall card that's uncounterable if you
really have trouble with early rushes in your playgroup. You could even
make lots of mana off your own Sekki with a huge Earthquake or Savage
Twister, and overrun a clear board with a horde of spirit tokens instead
of using the Pandemonium combo. Your basic deck outline should look
something like this one up top though. Pretty simple right?
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