4 Seizan, Perverter of Truth
4 Chainer's Edict
4 Cranial Extraction
4 Howling Mine
4 Peek
4 Plagiarize
2 Talisman of Dominance
4 Turbulent Dreams
4 Underworld Dreams
2 Zombie Infestation
4 Island
9 Swamp
2 Polluted Delta
4 Salt Marsh
1 Shizo, Death's Storehouse
4 Underground River |
 Seizanworld
Dreams.
Description of deck by its author (quoted):
So back to our friend Seizan. He's good for you (hey, an extra 2
cards a turn!) and bad for your opponent (ouch, a 2 life hit every
turn!)—a win-win situation. Of course, that good-for-youness comes at a
price (it'll cost you life) and that bad-for-themness comes at a price
(your opponent gets cards). Are the two bonuses worth the two drawbacks?
Are the effects irrelevant because they're symmetrical? Yes and no… if
you can break the symmetry. This is where I mention Underworld Dreams.
Or it would be if Bennie Smith hadn't already done so in his combo
article earlier this week. Does it matter that I had this combo jotted
down over a week ago? Nope, because he went to press with the scoop
first. Well, congratulations, Mr. Smith, you've taken food out of my
children's mouths once again. I don't know why you'd want their
half-chewed bananas and their spoonfuls of strained peaches, but you got
it. I can only assume you're making some sort of wicked Ambrosia of the
Damned and ran out of ingredients.
But I remain undaunted. There are no daunts in my chassis. I'll just
have to elevate my game. I will not be out-comboed with my own card.
Seizan-Underworld Dreams is good, no question. But how about…
Seizan-Plagiarize! Plagiarize becomes an instant Concentrate as you
steal all three of your opponent's draws for the turn while Seizan still
extracts 2 life out of your opponent's hide. From the time your last
upkeep started to the time your next one will, you'll have outdrawn your
opponent 6 cards to 0, and there's a pretty good chance you'll find
another Plagiarize. Touchdown, Mr. Smith. The baseball's in your court
now.
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