4 Magnivore
4 Boomerang
4 Compulsive Research
2 Cryoclasm
4 Rite Of Flame
4 Seismic Spike
4 Sleight Of Hand
4 Stone Rain
3 Tidings
4 Volcanic Hammer
7 Island
7 Mountain
4 Shivan Reef
4 Steam Vents
1 Urza's Factory
Sideboard:
1 Moratorium Stone
1 Tormod's Crypt
3 Trickbind
2 Wipe Away
1 Conflagrate
2 Cryoclasm
3 Pyroclasm
2 Shattering Spree |
 Seismic
Vore 2007.
Description of deck by it's author
(quoted):
The fact is, Rite of Flame is a bad Dark
Ritual, a Dark Ritual, then a good Dark Ritual, and then an amazing Dark
Ritual, all for the price of one Red mana.
What does this provide to Vore? An unbelievable synergy.
Not only does it provide turn two Stone Rains and Compulsive Researches,
it gives Vore +1/+1 and allows you to chain spells together with the other
breakout hit of the deck: Seismic Spike.
Seismic Spike is not just a crappy replacement for
Pillage or Demolish. With Rite of Flame you're constantly doing more than
one thing per turn with your mana, beyond a simple Stone Rain, it's now
Rite of Flame, Stone Rain, Sleight of Hand, Rite of Flame Magnivore. These
are not imaginary God hands, these are actual plays the deck makes.
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