2
Hull Breach
3 Elvish Aberration
4 Groundskeeper
4 Krosan Tusker
1 Moment's Peace
3 Reclaim
4 Sprouting Vines
4 Wirewood Guardian
4 Chartooth Cougar
4 Kird Ape
4 Seismic Assault
12 Forest
11 Mountain |
 Seismic
Searching.
Description of deck by its author (quoted):
This deck has one purpose, get out three Mountains and a Seismic
Assault as soon as possible. Once this has been accomplished all you
need to do is keep pulling lands out of the deck using the many land
cycling creatures and slinging them at your opponent for two damage a
piece. This become even more troublesome with a Groundskeeper who, for
the price of two mana can give you back another land to throw. The Kird
Apes can be absolutely devastating early game, so put down any you get
as soon as possible. The rest is basically utility and land search. This
is a very fun deck to play when it works, although it is incredibly
irritating when it doesn't.
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