3
Elvish Lyrist
4 Fyndhorn Elves
4 Llanowar Elves
4 Spike Feeder
2 Spike Weaver
3 Uktabi Orangutan
3 Verdant Force
4 Wall of Roots
4 Creeping Mold
4 Natural Order
3 Overrun
3
Gaea's Cradle
16 Forests
3 Wastelands |
Secret
Force.
Description of deck by Mike Flores @
www.wizards.com
(quoted):
To
look at the deck without foreknowledge of Jamie's love of green, his
legend, or legacy, Secret Force doesn't really look like a product that
Vermont's favored son would have built. Though one color, the version of
Secret Force he used to qualify for PT-New York 1999 seems almost
oddly... conventional. It is only 60 cards, and plays considerably fewer
than 26 lands.* It lacks the "Wakefield reset", that Nevinyrral's Disk
or Jokulhaups (or Wrath of God, Armageddon, or Wildfire in some decks we
have not studied) that Jamie used to sweep the board. Secret Force can't
kill even a single creature, except via combat. If we look a bit closer
at the deck, though, it becomes possible to see where Jamie was going
with each individual card choice, and why some elements of the Wakefield
School seem to be ignored or changed.
The first conflict seems to be in terms of mana ratio. While Jamie
consistently played 26 land, Secret Force has only 22, and three of
those lands do not necessarily generate mana on the first turn. However,
where The Brothers Very Grimm had "only" Dark Ritual for mana
acceleration, Secret Force runs three to four times that boost. Besides
the obvious turn-1 plays of Fyndhorn Elves and Llanowar Elves, Secret
Force also has Wall of Roots to speed it to the midgame, and Natural
Order - which can be cast as early as the third turn - is a mana boost
itself, giving the deck access to the unusually costly Verdant Force at
a relatively inexpensive .
While Secret Force is, on its face, unable to take out creatures (the
most common targets of Wakefield spot elimination spells), it
nevertheless boasts Uktabi Orangutan and Creeping Mold. Uktabi Orangutan
often finds himself suited to Cursed Scroll patrol, acting as a card
advantage-generating answer to artifacts. If Uktabi Orangutan plays
Nekrataal in Secret Force, then Elvish Lyrist is the deck's analogue to
Carrionette. An early-drop 1/1 with the ability to destroy enchantments,
Elvish Lyrist can disrupt enchantment-based combination decks like
Fruity Pebbles, or remove the now-defunct Survival of the Fittest (one
of the best cards in Extended against Secret Force) from play. Jamie
also considered Creeping Mold one of the best green cards ever. Not only
does it deal with everything from Sylvan Library to Phyrexian Colossus,
but Creeping Mold is never a "dead" card: at worst it deals with an
opponent's land. As a corollary to that application, this versatile
spell is also capable of serving as a green disruptive element;
especially in concert with the twelve mana creatures of the Secret Force
deck, Creeping Mold can be used early to exacerbate a land-light draw,
or remove an opponent's access to one color of mana in a polychromatic
deck.
Besides the obvious artifact/enchantment removal capabilities of green,
Secret Force uses its heavy Spike component as a sort of faux removal
suite. When even a lone Spike Feeder tussles with Sligh's creatures, it
invariably takes one of them off the board. Should it also be headed for
the graveyard, the four life that the Spike Feeder provides will also
absorb the next two Shocks of the opponent, or even one costly
Fireblast. Similarly, a Spike Weaver can dominate the board against
Stompy or Sliver opponents while Secret Force sets up its own expensive
and powerful spells. Just one can negate an entire opposing army for
three turns or more, often allowing Jamie to strike back at will.
Besides the obvious card advantage and virtual card advantage afforded
by these specific Spikes, that they are Spikes is also an important
advantage for Secret Force. Because their +1/+1 counters can be moved
from creature to creature, Secret Force has won many games by creating
problematic permanent combinations, such as troublesome attacks and
blocks, potentially turning walls into creature killers, or pulling
Elvish Lyrists out of Firestorm range.
A practiced Secret Force player can turn his creatures - the bread and
butter of the deck - into spot elimination, forcing both interaction and
play mistakes from opponent. Ostensibly mundane game elements like
lifegain baffle burn players and force additional combination attempts
from Illusions of Grandeur/Donate decks. Persistent "fog" tricks from
Spike Weaver heavily disrupt single-minded offenses from monoblack or
Stompy attack decks. Even while simply playing creatures and light
elimination with no burn or hand destruction plan, the mark of the
Wakefield school is on Secret Force: the opponent must always take
Jamie's cards into consideration: playing non-interactively is not a
realistic possibility.
Natural Order is the card that ties Secret Force together. Not simply
going for the super-cool turn-three Verdant Force, Natural Order can
fetch Spike Feeder after Spike Feeder against burn, the decisive Spike
Weaver against beatdown, or an Elvish Lyrist or Uktabi Orangutan to keep
the deck in the game against the opponent's best permanents. Secret
Force doesn't have to play overt creature elimination spells, as it has
an equally effective negation plan in pitting the opponent's threats
against its own versatile, even superior, creature base. Why Shock or
Terror a Jackal Pup when a Wall of Roots will contain it just the same,
and also generate mana? A Spike Feeder counters that Pup three times
over. Against aggressive decks, even simple 1-for-1 trades with
early-drop Elves will buy Secret Force enough time to set up its own
powerful mid-game.
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