4
Wall of Mulch
4 Vine Trellis
4 Troll Ascetic
2 Exalted Angel
4 Ravenous Baloth
4 Hunted Wumpus
4 Second Sunrise
4 Scrabbling Claws
4 Chromatic Sphere
1 Mountain
3 Wooded Foothills
4 Windswept Heath
8 Forest
4 Plains
2 Contested Cliffs
4 Elfhame Palace |
 Second
Sunrise V2.0.
Description of deck by its author (quoted):
Here's a second build that attempts to abuse Second Sunrise, this
time combining white with green.
This one was a bit better, but that's mostly because the deck is less
single-mindedly devoted to setting up a powerful Sunrise and instead has
a nice Beast mini-theme built into it (which you can often use the
Sunrise to defend). Again, I'm not saying we solved the puzzle here.
This was not one of our best decks. Instead, I'm offering this deck up
as a way to balance out the last few articles I've written (where I
portrayed R&D as changing cards as soon as it found a way to abuse
them).
At the end of Mirrodin development, we looked at Second Sunrise as a
potentially powerful engine, but we decided it was not too powerful to
print. Maybe we failed to find the right way to take advantage of the
potential offered up by this card. Maybe you can. (Or maybe you already
did and you'll be unleashing your tech on an unsuspecting world at your
local State Championship this weekend). Or maybe you'll just file Second
Sunrise away in the back of your mind as a hidden gem that could get a
lot better if the right cards show up in a future set.
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