Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   

 

Back ] Home ] Up ] Next ]

2 Centaur Chieftain
4 Cloud of Faeries
1 Deranged Hermit
4 Man-o'-War
2 Mystic Snake
4 Quirion Elves
2 Spike Weaver
1 Vesuvan Doppelganger
4 Wall of Blossoms
4 Dual Nature
4 Naturalize
4 Unnatural Selection

12 Forest
1 Gaea's Cradle
11 Island

Second Nature.

Description of deck by it's author (quoted):
Well, I don't think we have to look any further, do you? Unnatural Selection is already at the front of many casual players' minds, given the Onslaught bent. And the cheap "Legend trick" is already well known. So we know the center of the deck: You'll use Unnatural Selection's ability to turn both your opponent's creature card and the token into Legends. Presto! For 2 mana, you nullify the trick for an entering creature and it collapses like a cheap soufflé. (I'm still on the Martha metaphor, people. Try to keep up.)

Now all we have to do is fill out the supporting cast.

Wouldn't it be great to have four Vesuvan Doppelgangers? I think those things must go for, like, $4,876,192 apiece. Since we're just pretending here, let's pretend we've got, oh I dunno, sixteen from Alpha and can spare four for our Dual Nature deck. That way, if someone comes up with a better creature than what we have, we can have one just like theirs. And during our upkeep, we can do all sorts of tricks (with the orignal Doppelganger and the doppelganger Doppelganger, if you catch my drift) to change them into copies of different creatures, so that if your original Doppelganger dies, different creature tokens buy it.

Anyway, enough about Vesuvan Doppelganger. Back here in the real world, we'll use a variety of "comes into play" effects to make our deck work. How cool would it be to counter two spells on the stack with Mystic Snake?

There are many other avenues you can take, of course. You can ignore creature type and focus entirely on the "comes into play" aspect by considering a black-red bent (Flametongue Kavu, Bone Shredder, Balthor the Defiled, and Chainer, Dementia Master to start). Or stay monogreen and make a lot of trampling Wurm tokens with Belbe's Portal. Just by looking at the list, I can get 3 - 4 ideas from Unnatural Selection alone. The point is, breaking the symmetry of a card takes a good deal of work and research . . . and it's tremendously fun.

And so is throwing the entire mess and taking a completely different route.

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

vesuvan_doppelganger.jpg (26860 bytes) Cloud_of_Faeries.jpg (10035 bytes) centaur_chieftain.jpg (17417 bytes) dual_nature.jpg (23969 bytes) mystic_snake.jpg (24409 bytes)

by Anthony Alongi @ www.magicthegathering.com

STOMPY: UNNATURAL SELECTION (Chaos Multiplayer)

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum