2
Centaur Chieftain
4 Cloud of Faeries
1 Deranged Hermit
4 Man-o'-War
2 Mystic Snake
4 Quirion Elves
2 Spike Weaver
1 Vesuvan Doppelganger
4 Wall of Blossoms
4 Dual Nature
4 Naturalize
4 Unnatural Selection
12
Forest
1 Gaea's Cradle
11 Island
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 Second
Nature.
Description of deck by it's author
(quoted):
Well, I don't think we have to look any further, do you? Unnatural
Selection is already at the front of many casual players' minds, given
the Onslaught bent. And the cheap "Legend trick" is already well known.
So we know the center of the deck: You'll use Unnatural Selection's
ability to turn both your opponent's creature card and the token into
Legends. Presto! For 2 mana, you nullify the trick for an entering
creature and it collapses like a cheap soufflé. (I'm still on the Martha
metaphor, people. Try to keep up.)
Now all we have to do is fill out the supporting cast.
Wouldn't it be great to have four Vesuvan Doppelgangers? I think those
things must go for, like, $4,876,192 apiece. Since we're just pretending
here, let's pretend we've got, oh I dunno, sixteen from Alpha and can
spare four for our Dual Nature deck. That way, if someone comes up with
a better creature than what we have, we can have one just like theirs.
And during our upkeep, we can do all sorts of tricks (with the orignal
Doppelganger and the doppelganger Doppelganger, if you catch my drift)
to change them into copies of different creatures, so that if your
original Doppelganger dies, different creature tokens buy it.
Anyway, enough about Vesuvan Doppelganger. Back here in the real world,
we'll use a variety of "comes into play" effects to make our deck work.
How cool would it be to counter two spells on the stack with Mystic
Snake?
There are many other avenues you can take, of course. You can ignore
creature type and focus entirely on the "comes into play" aspect by
considering a black-red bent (Flametongue Kavu, Bone Shredder, Balthor
the Defiled, and Chainer, Dementia Master to start). Or stay monogreen
and make a lot of trampling Wurm tokens with Belbe's Portal. Just by
looking at the list, I can get 3 - 4 ideas from Unnatural Selection
alone. The point is, breaking the symmetry of a card takes a good deal
of work and research . . . and it's tremendously fun.
And so is throwing the entire mess and taking a completely different
route.
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