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Lands:
1 Barbarian Ring
3 Barren Moor
4 Blood Crypt
4 Bloodstained Mire
1 Cabal Pit
3 Forgotten Cave
1 Kher Keep
3 Mountain
1 Spinerock Knoll
3 Swamp

Creatures:
2 Hamletback Goliath
4 Twisted Abomination

Other Spells:
1 Anthem of Rakdos
2 Brainspoil
3 Chandra Nalaar
3 Coalition Relic
1 Death Pits of Rath
1 Final Punishment
3 Liliana Vess
1 Planeswalker's Fury
1 Planeswalker's Scorn
4 Pyroclasm
1 Ragged Veins
3 Rings of Brighthearth
2 Slice and Dice
4 Wayfarer's Bauble

Scorn Roast.

Description of deck by its author (quoted):
There's still one 'walker we haven't used yet: Chandra Nalaar. Of the five of them, I think Chandra has the most eye-popping super-move. When I first saw it, I looked like Quaid in the Martian atmosphere at the end of Total Recall. No joke. For some reason, though, dealing 10 damage to your opponent and all of his or her creatures is not enough. Everyone wants to go for the full 20 in one shot. Well, at least I do. And some House of Cards readers do too.

Jeff writes, "Chandra Nalaar + Stuffy Doll + Pariah. I know that ten damage alone is quite a lot, but as I said, I'm a Timmy. Twenty damage sounds much better (targeting yourself with Chandra)." That's 10 to you and 10 to Stuffy. The 10 to you goes to Stuffy and the 10 to Stuffy goes to your opponent, followed by another 10. Eep.

There are many more ways to make Chandra blast your opponent for the desired 10x2. It can be done by copying her ability, by doubling the damage, or by causing life-loss equal to the damage dealt to either the player or one of the creatures. The cards I'm going to use range from the playable (Rings of Brighthearth), to the semi-playable (Anthem of Rakdos), to the janky (Final Punishment), to the super-janky (Ragged Veins). Feel free to mix-and-match...

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by Chris Millar @ www.wizards.com

COMBO: Rings of Brightearth - Chandra Nalaar

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