4 Gaea's Skyfolk
2 Wall of Blossoms
4 Man-o'-War
3 Raven Familiar
4 Mystic Snake
4 Doomsday Specter
2 Anavolver
2 Spiritmonger
4 Pernicious Deed
2 Bone Harvest
2 Spinal Embrace
1 Regrowth
1 Spelljack1 Strip Mine
4 Tropical Island
4 Bayou
4 Underground Sea
6 Island
5 Forest
1 Swamp |
  Schism.
Description of deck by it's author
(quoted):
I posted a partial of this deck before, and got many requests to put
up the whole thing. I demurred at the time to each of these, but this
deck really gets to the point of timing when it comes to spider and
cockroach cards – and also mixes in a little rattlesnake and gorilla,
too, so it's a good review point for our Alongi School curriculum thus
far!
I don't apologize for the rares in this one. It took quite an investment
to make this happen, and it was not easy. I even got some Unglued basic
lands, so that everything looks extra-nice. Come to think of it, I'm
proud to show it off.
See? I told you I like Spinal Embrace, after all.
This deck doesn't just do cards as cockroaches – it does strategies as
cockroaches. Specters return jellyfish or snakes. Deeds leave
Spiritmongers and Anavolvers intact. Even Bone Harvests are one of the
few instants with brown wings and antennae, since you can restock your
entire library for the next dozen turns.
What I really want readers to take from this is not that I have lots of
dual land. I want them to notice how many instants there are – five. I
want them to notice how many creatures there are – 28. I want them to
notice how many lands there are – 24. And I want them to see how many
cards either have repeatable effects or replace themselves – 16, by a
conservative definition. Put in whatever uncommons or commons you like,
use basic lands, whatever your collection will allow. But remember:
permanents are king for most of a multiplayer game, and they need to do
more than swing.
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