4 Sakura-Tribe Elder
3 Arashi, the Sky Asunder
3 Kodama of the North Tree
4 Yosei, the Morning Star
4 Savage Twister
4 Lightning Helix
3 Faith's Fetters
3 Greater Good
2 Naturalize
4 Kodama's Reach
3 Sensei's Divining Top
4 Brushland
4 Battlefield Forge
3 Mountain
1 Okina, Temple to the Grandfathers
1 Miren, the Moaning Well
3 Plains
7 Forest
Sideboard:
4 Threaten
2 Naturalize
2 Leave no Trace
4 Loxodon Hierarch
3 Defense Grid |
  Savage
Ride.
Description of deck by it's author
(quoted):
Back in Urza's Saga, Land of Broken Cards,
there was this little enchantment called Greater Good. It was used in
some fun decks but saw little competitive play, being easily
overshadowed by the overabundance of cards that were just way better
than this good enchantment. Ninth Edition brings the card advantage back
into Standard, back into Green decks, and as seen in the finals of last
year's Worlds, it is currently the core of the best decks in Standard.
Coupled with fatties like Yosei, the Morning Star, Kodama of the North
Tree, Arashi, the Sky Asunder and more, this little enchantment really
adds insult to injury. Attack with Yosei, damage on the stack, sac, draw
five cards, discard three. Lather, rinse, repeat, as fatty supplies go.
Yes, it's savage.
Greater Good also shines against mass removal, where you can sacrifice
your finisher and hopefully find another one in the five cards you draw.
Coupled with Yosei, it's even a way to let your other creatures through
and prevent your opponent from casting spells.
But that's nothing new, as we saw a lot of that in the Finals of last
year's Worlds. It's as good as the pros showed us.
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