4 Disciple of the Vault
4 AEther Spellbomb
2 Fabricate
2 Lantern of Insight
4 March of the Machines
2 Mass Hysteria
2 Psychogenic Probe
4 Pyrite Spellbomb
4 Salvaging Station
4 Thirst for Knowledge
4 Wayfarer's Bauble
10 Island
3 Swamp
3 Mountain
4 Mirrodin's Core
4 Seat of the Synod |
  Salvaging
Operation.
Description of deck by it's author
(quoted):
How about something a bit more reasonable,
like a three-card infinite loop—where one of the cards is simply a land?
Well, it's a better combo to play with… but it doesn't quite seem
machinish enough for this week. But the combo needs a fourth card to win
the game, so that helps. And one of the cards in the loop is March of
the Machines, which is clearly quite machiney. And the simple combo is
backed up by a redundant and overly complicated combo that's much more
machinelike. Whew!
7) Salvaging Station + March of the Machines + artifact
land = infinite birth and death
You have March of the Machines in play. Tap Salvaging Station to return an
artifact land (or any other 0-mana or X-mana artifact) from your graveyard
to play. The land was a noncreature artifact in your graveyard—but with
March out, it enters play as a 0/0 creature. It immediately dies, and
Salvaging Station untaps. You can do this forever.
How do you capitalize on this? Anything that triggers on
an artifact coming into play (Arcbound Crusher), an artifact going to the
graveyard from play (Disciple of the Vault), a creature coming into play
(Genesis Chamber), or a creature going to the graveyard from play (Goblin
Sharpshooter) will trigger once per iteration of the loop.
8) Salvaging Station + March of the Machines + Lantern
of Insight + Mass Hysteria + Psychogenic Probe = infinite damage
It's the same thing as the last combo, but more complicated! Anthony
suggested the core of this on Tuesday; I merely infinityized it. With
March and Probe out, tap Salvaging Station to return Lantern of Insight to
play. Mass Hysteria takes away summoning sickness so you can tap and
sacrifice the Lantern to force your opponent to shuffle his deck. He takes
damage from Psychogenic Probe, and Salvaging Station untaps so you can
repeat the loop.
The rest of the deck is full of cogs—delicious,
nutritious cogs—that interact nicely with both Salvaging Station and
Disciple of the Vault. |
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