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4 Auriok Champion
4 Desecration Elemental
3 Silent Arbiter
4 Chittering Rats
4 Rule of Law
4 Nuisance Engine
4 Raise the Alarm
4 Æther Vial
3 Soul Foundry
4 Night's Whisper
2 Possessed Portal

9 Swamps
9 Plains
4 Mirrodin’s Core

Rules of Law.

Description of deck by it's author (quoted):
If you can live to turn three or four you have good shot at doing some cool things. With Rule of Law on the table Desecration Elemental makes it a halfway decent card, especially if you can get Nuisance Engine Tokens going. Another fun trick is to get an Auriok Champion on a Soul Foundry and a Nuisance Engine going to gain some crazy life. Æther Vial helps the overall goal of the deck to get creatures into play without playing spells. And since Desecration Elemental only cost four, it works really well with Æther Vial and Soul Foundry. Raise the Alarm and Night's Whisper just really helped fill out the two spot for the deck and made it play a lot more consistent. And eight Affinity hating cards in the sideboard are just expected, so why should this deck be any different?

As far as the sideboard Awe Strike can be Holy Day if you want to play Standard over Block. And Second Sunrise was Story Circle before this became block. Other than that the deck is fairly perfect. As you can imagine whenever you beat someone with a deck like this you are going to get some interesting comments. I will share them one at a time in this tournament report. 

Sideboard
4 Second Sunrise
4 Disciple of the Vault
4 Leonin Elder
3 Awe Strike

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auriok_champion.jpg (44014 bytes) desecration_elemental.jpg (44694 bytes) silent_arbiter.jpg (44215 bytes) chittering_rats.jpg (42329 bytes) rule_of_law.jpg (20819 bytes) Nuisance_Engine.jpg (23922 bytes) aether_vial.jpg (45302 bytes) raise_the_alarm.jpg (22353 bytes)

by James Miller @ www.londes.com

S.C.S.: Desecration Elemental - Rule of Law

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