4 Erayo, Soratami Ascendant
2 Blood Clock
4 Chrome Mox
3 Ebony Owl Netsuke
4 Howling Mine
4 Reach Through Mists
4 Rule of Law
4 Sensei's Divining Top
4 Unsummon
4 Wrath of God8 Island
4 City of Brass
4 Cloudcrest Lake
1 Eiganjo Castle
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds
4 Tendo Ice Bridge |
 Rule
of Erayo.
Description of deck by it's author
(quoted):
When going for the 4-spell turn, it's OK if
Erayo herself is part of the sequence as long as she's not spell #4 (she
can be #1, 2, or 3, though). It's also OK if spell #4 is an Unsummon
targeting Erayo (necessary if there are no other creatures on the
table)—she'll flip into an enchantment before Unsummon resolves, so the
Unsummon will be countered. Here's where to be careful: Don't play Rule
of Law before Erayo flips, or she'll be stuck as a Moonfolk forever! At
best, you can play Rule of Law as card #4 of the turn. This is one combo
where the order you play out the pieces matters.
Of course, denying your opponent any new spells for the
rest of the game doesn't necessarily mean that you win. A single annoying
creature on the board can spell doom unless you get rid of it. In
particular, Aether Vial is nearly impossible for the deck to beat, so
Pithing Needle might be a good addition.
Other possibilities for the deck include Wayfarer's
Bauble and low-cost counterspells such as Mana Leak. Rewind can also be
good: Your opponent plays a spell, you Rewind it, you untap all your
lands, and now you're just 2 instants away from flipping Erayo. |
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