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4 Arcbound Reclaimer
4 Coretapper
4 Goblin Welder
3 Fabricate
3 Intruder Alarm
4 Lightning Greaves
3 Magistrate's Scepter
3 Magma Mine
4 Pentad Prism
4 Sadistic Glee

6 Island
2 Swamp
2 Mountain
1 Shivan Gorge
4 Mirrodin's Core
3 Shivan Reef
3 Sulfurous Springs
3 Underground River

Rotten to the Core.

Description of deck by it's author (quoted):
A pair of readers sent in two needlessly complex infinite combos that I smushed into the same deck.

9) Coretapper + Lightning Greaves + Arcbound Reclaimer + Sadistic Glee + Magistrate's Scepter = infinite turns
This was suggested by Steven Odhner, who suffers from the same disease (Extraneous H Syndrome) as Erhnam Djinn. Play Coretapper. Equip Coretapper with Lightning Greaves. Tap Coretapper to put a charge counter on Magistrate's Scepter. Sacrifice Coretapper to put two charge counters on Magistrate's Scepter. When Coretapper hits the graveyard, add a +1/+1 counter to your Arcbound Reclaimer enchanted with Sadistic Glee. Remove a counter from the Reclaimer to put Coretapper on top of your library. Tap the Scepter and remove three counters to take an extra turn. You can repeat this turn forever! This is all just to maintain the status quo; you have to add a 6th combo piece, like Telim'Tor's Darts, to actually win—unless your opponent has no blockers and you can attack with your Reclaimer.

Steve's original suggestion had Arcbound Overseer to add a counter to the Reclaimer each turn. Energy Chamber is a better choice than the Overseer; it fills the same purpose, but for 6 less mana (though it won't turn into an arbitrarily large attacker). I initially swapped out the Overseer for the duo of Arcbound Crusher and Power Conduit. They're cheaper and more versatile, even though finding two cards is harder than finding one. I ended up using Sadistic Glee instead because it's super cheap and interacts with the deck's other combo as well.

10) Coretapper + Coretapper in your graveyard + Lightning Greaves + Goblin Welder + Intruder Alarm + Pentad Prism = infinite colored mana
This was suggested by Nemephosis. Tap Coretapper to put a charge counter on Pentad Prism. Weld one Coretapper into the other. The Welder untaps thanks to Intruder Alarm. Equip Coretapper with the Greaves. Repeat. When the Prism is buried under a pile of counters, you can remove them all for mucho mana… but you still need something to do with it.

Note that if you have Sadistic Glee on a creature (maybe the Welder?) as you go off, it will get gigantic. Also note that you could change the Prism into a Magistrate's Scepter and get infinite turns this way too.

How about a victory condition? Both combos need one. Staff of Domination can help again. In the first combo, it can tap your opponent's creatures (if you have enough mana) so you can attack with your Reclaimer. In the second combo, you can use it to draw your deck—but you still need to find another card like Goblin Cannon to actually win. Instead, I like Magma Mine here. While taking infinite turns, you can add a single pressure counter to the Mine each turn (assuming you have 7 mana sources when you go off) until it's ready to pop. While creating infinite mana, you can load it up with a billion pressure counters at once. To quote a flavor text maestro, “BOOM!”

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by Mark Gottlieb @ www.magicthegathering.com

INFINITY: Coretapper - Lightning Greaves - Arcbound Reclaimer - Sadistic Glee - Magistrate's Scepter

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