Lands:
6 Forest
4 Tainted Wood
13 SwampCreatures:
4 Millikin
4 Nantuko Shade
4 Mesmeric Fiend
3 Faceless Butcher
3 Mindslicer
Other Spells:
4 Call of the Herd
4 Roar of the Wurm
4 Entomb
2 Chainer's Edict
2 Sylvan Might
3 Last Rites |
 RoarRites.
Description of deck by it's author
(quoted):
Of course, Mindslicer was initially printed
back in Odyssey. It never really saw much tournament play at the time,
which is kind of surprising if you think about it. In Odyssey Block at
the time, there were only a pair of sets out, and the most common form
of creature kill you could expect to play against were Edicts. The decks
ran few to no creatures, generally, and if you had any kind of presence
on the table, a Mindslicer was just ridiculous – killing it would often
be a fatal mistake for your opponent.
My little think tank (Cabal Rogue) worked on decks
nonstop. Like everyone else, we had figured out Black Control, Madness,
and Psychatog as the big bads, and in the end everyone that went to Japan
to play at that Pro Tour played Black Control. I wasn't going, and in the
end, I couldn't convince anyone to give up on the rock-paper-scissors game
and go with my Mindslicer deck. Here it is:
I can't remember who all helped worked on this deck – I
want to say Nate Heiss and a few other present and former Cabal Rogue
members, but I can't remember. There are a couple of weird numbers, mostly
set that way because of Entomb. There was something really pleasurable
about playing this deck back then. Watching a Black Control deck squirm
and hunt for their Mutilate to take care of your board, and then
discarding Roar of the Wurm to the Mindslicer when they sweep the board is
good times. In the end, fear of Aether Burst squelched their desire to
play this deck in Osaka, and even my chiding couldn't sway their opinion.
Who knows, maybe they were right? I just know I had faith in my little
Mindslicers. When the final set of the block came out, too many things got
better and the deck's window was closed. |
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