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4 Drake Hatchling
4 Stinging Barrier
4 Waterfront Bouncer
4 Eye of Ramos
3 Seal of Removal
4 Gush
4 Rising Waters
1 Brainstorm
3 Counterspell
4 Thwart
3 Daze

18 Island
4 Rishadan Port
Rising Waters.

Description of deck by Ben Bleiweiss (quoted):
"Tims" are creatures which tap to deal damage to other creatures, named after a specific enchanter from a memorable Monty Python movie. Although the initial variants on this theme involved 1/1 and 4/3 creatures, it took until The Dark for a zero power damage tapper to come along: Banshee. This undead spirit was dangerous indeed, capable of reducing both you and your opponent to zero life at the same time. In fact, the next variant from Homelands (Reveka, Wizard Savant) also came with a drawback (only untapping every other turn). Mirage finally introduced a Tim with benefits, the Suq'Ata Firewalker. Untargetable by red spells or effects, this wizard could hold down the entire board against low-toughness red creatures, holding off entire Sligh decks pinging off Ball Lightnings, Jackal Pups and Mogg Fanatics in no danger of dying himself (aside from the stray Cursed Scroll). Later on, in Maques Block Constructed, Stinging Barrier would be used in Rising Waters decks as a solution to those pesky one-toughness rebels.

SIDEBOARD:
2 Bribery
1 Counterspell
1 Hoodwink
2 Island
3 Misdirection
1 Rath's Edge
1 Seal of Removal
4 Stronghold Zeppelin

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drake_hatchling.jpg (25553 bytes) stinging_barrier.jpg (22918 bytes) waterfront_bouncer.jpg (27569 bytes) seal_of_removal.jpg (28787 bytes) gush.jpg (21857 bytes) rising waters.jpg (27073 bytes) thwart.jpg (25267 bytes) daze.jpg (25271 bytes)

by Sigurd Eskeland, Pro Tour - New York 2000 Winner

LOCKDOWN: Rising Waters - Stinging Barrier / Gush / Thwart

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