4
Drake Hatchling
4 Stinging Barrier
4 Waterfront Bouncer
4 Eye of Ramos
3 Seal of Removal
4 Gush
4 Rising Waters
1 Brainstorm
3 Counterspell
4 Thwart
3 Daze
18 Island
4 Rishadan Port |
Rising
Waters.
Description of deck by Ben Bleiweiss
(quoted):
"Tims"
are creatures which tap to deal damage to other creatures, named after a
specific enchanter from a memorable Monty Python movie. Although the
initial variants on this theme involved 1/1 and 4/3 creatures, it took
until The Dark for a zero power damage tapper to come along: Banshee.
This undead spirit was dangerous indeed, capable of reducing both you
and your opponent to zero life at the same time. In fact, the next
variant from Homelands (Reveka, Wizard Savant) also came with a drawback
(only untapping every other turn). Mirage finally introduced a Tim with
benefits, the Suq'Ata Firewalker. Untargetable by red spells or effects,
this wizard could hold down the entire board against low-toughness red
creatures, holding off entire Sligh decks pinging off Ball Lightnings,
Jackal Pups and Mogg Fanatics in no danger of dying himself (aside from
the stray Cursed Scroll). Later on, in Maques Block Constructed,
Stinging Barrier would be used in Rising Waters decks as a solution to
those pesky one-toughness rebels.
|
SIDEBOARD:
2 Bribery
1 Counterspell
1 Hoodwink
2 Island
3 Misdirection
1 Rath's Edge
1 Seal of Removal
4 Stronghold Zeppelin |