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Lands:
4 Tundra
4 Hallowed Fountain
4 Flooded Strand
4 Adarkar Wastes
2 Tolaria West
2 Forbidding Watchtower
1 Plains
2 Island

Creatures:
2 Aeon Chronicler
2 Drift of Phantasms
2 Mesa Enchantress
3 Vedalken Mastermind

Other Spells:
3 Wrath of God
3 Story Circle
4 Counterspell
4 Temporal Isolation
2 Shielding Plax
3 Forbid
4 Oblivion Ring
1 Pact of Negation
4 Swords to Plowshares

Sideboard:
1 Forbid
2 Teferi, Mage of Zhalfir
3 Tormod's Crypt
1 Story Circle
3 Wash Out
4 Wing shards
1 Wrath of God

Ringu.

Description of deck by it's author (quoted):
Basically, you want to control the board in the early game with StP, TI, OR, and then, hopefully, clear the board on turn four in preparation for your mastermind to establish a recurring removal of whatever else is still in the way. Once the board is yours then drop chronicler FTW.

The mastermind combos with the Oblivion Ring such that when the ring comes into play, and while it’s first ability is still on the stack, you bounce the ring with the mastermind causing the ring’s second ability to resolve before the first. The result is that the ring’s target is removed from the game with no way of being retrieved. This can be reused every turn.

Additionally, the deck has great card advantage. The Mesa enchantress, Story Circle, Shielding Plax, mastermind/Ring combo, Wrath of God, and Chronicler all add up to extra cards in one way or another, and the Forbids and Chroniclers are great at taking advantage of those extra cards.

Lastly the deck has a few tutors to get the key cards out, as well as some land thinning buit in.

In the face of shrouded enemies, the Forbids should be changed out for Wing Shards or Wash Out. And the Crypts are, of course, the best answer to any recurring deck.

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by Unity, www.magicdeckvortex.com deck submission

Control: Oblivion Ring / Vedalken Mastermind - Mesa Enchantress / Wrath of God

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