Lands:
4 Forest
4 Savannah
4 Secluded Steppe
2 Slippery Karst
4 Temple Garden
4 Tranquil Thicket
Creatures:
1 Allosaurus Rider
1 Darkwatch Elves
2 Deranged Hermit
3 Elvish Aberration
2 Eternal Witness
2 Gempalm Strider
1 Genesis
4 Llanowar Elves
2 Llanowar Empath
4 Riftsweeper
1 Sylvan Messenger
1 Viridian Shaman
3 Wirewood Symbiote
3 Wood Elves
Other Spells:
3 Astral Slide
2 Dimensional Breach
3 Parallax Wave |
 Rift
Slide.
Description of deck by its author
(quoted):
Riftsweeper, presumably a sort of janitor of
the rift (to be played by Dick Van Dyke in the movie version of Future
Sight, no doubt), is more than just a Pull from Eternity-style hoser.
Sure, it'll do the trick, yank those Aeon Chroniclers from outside of
time and stuff them right back where they came from. But it can do so
much more.
My first instinct was to pair Riftsweeper with white
cards that remove creatures from the game temporarily, like Astral
Slide, Parallax Wave, and, to a lesser extent, Dimensional Breach. All
of these cards work well with creatures with comes-into-play abilities
(creatures like... Elves) and they all facilitate Riftsweeper's ability,
lobbing those enemy creatures into the æther where they can be shot down
like so many clay pigeons. It seems like a long way to go for a
quasi-Condemn, but all of the pieces do their usual thing in the
meantime.
When you're not using your Darkwatch Elves and Elvish
Aberrations to profitably slide out your Riftsweepers, Deranged Hermits,
Sylvan Messengers, Wood Elves, Viridan Shamans, or Llanowar Empaths, you
can bounce all of these comes-into-play creatures with your Wirewood
Symbiotes. |