Lands:
4 Grove of the Burnwillows
3 Horizon Canopy
4 Terramorphic Expanse
5 Mountain
5 Forest
1 Plains
Creatures:
4 Baru, Fist of Krosa
4 Kavu Predator
4 Gathan Raiders
3 Wall of Roots
Other Spells:
4 Call of the Herd
4 Search for Tomorrow
3 Fiery Justice
3 Fiery Temper
1 Ghostfire
2 Summoner’s Pact
3 Harmonize
3 Sprout Swarm
Sideboard
4 Scragnoth
4 Mwonvuli Acid-Moss
3 Serrated Arrows
3 Stormbind
1 Fiery Justice |
  RGW
Sporegasm.
Description of deck by its author (quoted):
I let the Baru, Fist of Krosa + Summoner’s
Pact out of the bag last week, and the decklist that I posed back then
was one that utilized it as well as Sprout Swarm, also making an
appearance here. This is something completely different and, upon
inspection and a trial run, I think that you’ll find it quite
satisfactory. So where are the strengths?
Mana – This is one of very few decks that you will see
that can so easily support three colors. The arc that it follows hinges
upon green as its main color while red fills out the removal and white
allows us to solidly handle…
Creatures – You’ve got 16 of them that attack with the
best. Sprout Swarm isn’t counted in that list, but if you do count it,
you’re likely to find that you’re unable to lose a fight on the ground.
Fiery Justice gives you commanding control in the area most likely to
win you the game and leaves even the best opponent unable to fight
through the…
Long Game – Baru creates some huge dudes and gets the
team rallied behind him for an attack. Sprout Swarm looks innocuous at
first glance, but makes it impossible for opponents to attack for the
win unless they have evasion. Combined, the two of these guys put things
over the top, ending a game that would otherwise go long much faster
than Magus of the Scroll and Keldon Megaliths can catch up.
“But you scoop to Teferi!”
Listen. If you try this out and you get a result where
you find yourself wholly unable to fight through Teferi, you’re getting
different results than I have. I’d love to hear your explanation as to
why exactly you think that you lost, but for my best efforts, I’ve found
the matchup to be fine.
I’m not making any brash comments about being 60% or
even 50% against the field, either. There are weaknesses that people
have played, I’m just not seeing them being taken advantage of right
now. Here are the ways that I’ve tried to innovate a list to beat
Teferi.
- Kavu Predator – I know it seems like a bear, but
trust me, he’s got a lot more growl than you might think. The deck
is sporting Fiery Justice and Grove of the Burnwillows to keep him
relevant against other creature decks, and against Teferi, he comes
down and gets fighting right when you want him to – on turn two. It
doesn’t hurt that he forces a Tendrils of Corruption player to
re-evaluate what they’re targeting with said spell either.
- Gathan Raiders – It’s a creature that’s easy
enough to sneak under the radar, a creature which you’re likely to
see plenty of playing of during this coming season. He’s going to go
down with another creature to an eventual Damnation, but in the
meantime he’ll get in his share of damage.
- Call of the Herd – The hardest spell in the deck
to counter. Seeing your opponent cast Call of the Herd is like
moving in downwind from a sewage treatment plant. It’s going to
suck.
- Harmonize and Horizon Canopy – Drawing cards has
long been the secret to crushing a control player’s dreams. With
less dead draws in the mid-game, they’re stuck having to answer more
threats than their deck typically has answers to.
- Sprout Swarm – A little piece of tech I’m pushing
on you as hard as I possibly can. He wins the red match-up. He wins
the white match-up. He provides pressure, however minimal, lasting
as late as your blue opponent can muster. He gets personified
despite not having the card type Creature, much less being male. If
you want more than that, you can jump in a lake (I hope you can’t
swim).
What’s not to love?
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