1
Crush of Wurms
2 Deep Reconnaissance
2 Naturalize
3 Rites of Spring
4 Roar of the Wurm
2 Steely Resolve
2 Tribal Unity
2 Vernal Bloom
3 Arrogant Wurm
3 Krosan Tusker
3 Metamorphic Wurm
3 Spined Wurm
2 Symbiotic Wurm
3 Tribal Forcemage
2 Tunneler Wurm
23 Forest |
Revenge
of the Mealworms.
Description of deck by its author (quoted):
So
doesn't a tribal deck that's missing the tribal benefits defeat the
purpose of making a tribal deck in the first place?
No!
Why not? Because a Wurm deck is cool! That's all the reason you need to
build a deck in the first place. And once you're traveling down the I'm-gonna-build-a-Wurm-deck
path, there are some tribal cards that can be sprinkled in to reward
your creature type concentration. I took Zarak's deck and, to supplement
his Tribal Unities, added a couple of copies of Steely Resolve (paying 8
mana for a Wurm just to see it bounced or killed is unacceptable) and
some Tribal Forcemages. I love that card, and it's especially good here
because it gives your super-sized wriggly friends trample. I also
changed some of the mana acceleration methods. Playtesting convinced me
that the quick boosts the Llanowar Elves and Wild Growths provide aren't
as helpful in this deck as long-term fixes like Krosan Tusker and Vernal
Bloom. I also added Rites of Spring because it fetches forests, thins
your deck, helps you reach threshold for your Metamorphic Wurms, and
dumps early Roars of the Wurm into your graveyard. The rest of the
decklist, as well as the overall spirit of the deck, is pretty much
unchanged from Zarak's original build. Here's what I wound up with.
Steely Resolve isn't always worth it in your decks, especially if you
ever want to target your own creatures. Note that nothing here—not even
the size boosters—targets your Wurms. Vernal Bloom can backfire if your
opponent has forests too; you have to be confident that you can take
better advantage of the mana explosion than the person you're playing.
The good news is that the Bloom makes Crush of Wurms castable!
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