Lands:
16 Swamp
4 Island
4 Tainted Isle
2 Unholy Grotto
Creatures:
2
Balthor the Defiled
4 Festering Goblin
4 Gempalm Polluter
4 Nantuko Husk
4 Noxious Ghoul
4 Soulless One
4 Withered Wretch
Other Spells:
4 Read the Runes
4 Patriarch's Bidding |
 Recycled
Zombies.
Description of deck by its author (quoted):
The
main engine of this deck is Read the Runes and Patriarch's Bidding. By
using these two cards, it should be an easy trick to make a horde of
zombies. If one of those zombies happens to be a Noxious Ghoul, well,
let's just say about twenty things will go on the stack and all your
opponent's creatures will choke to death while you click away.
One of the tough things to understand about zombie-Bidding is that you
need to know, in the eternal words of Mike Flores, who's the beat-down.
Since this is a mid-speed deck it can go several ways.
For example, against an Elf deck, you are the control player. You should
bide your time and hold down the fort until you can Read the Runes for a
bunch, then Bidding for Zombies, which will create a Wrath-their-team
effect with a Noxious Ghoul. Afterwards, proceed with the swinging of a
large, shambling army.
Against other mid-speed decks (or worse, other Zombie decks that wont
let you wrath), you may need to Gempalm Pollute your opponent out
(Unholy Grotto is helpful in doing this). Against control decks, be
prepared to take initiative and beat with large Soulless Ones and
Nantuko Husks.
As a general rule, if your opponent is playing a creature deck, you'll
want to take the control route and clear the board with your Noxious
Ghouls. That much is rather straightforward.
If your opponent is playing a counter/Wrath-oriented deck it gets more
complicated. Don't overextend -- use your resources cautiously -- you
won't be able to bid your legions back into play because Bidding will be
a likely counterspell target. Instead, make your opponent deal with your
threats one or two at a time, and make sure to apply enough pressure for
a 4- or 5-turn clock. Your most valuable resource is Read the Runes,
because it lets you use your mana as a threat on your opponent's end
step (or in response to Wrath) while gaining a huge card selection
advantage. Just keep plugging away with this strategy and try to win
before your opponent takes control of the game.
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