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4 Darksteel Reactor
4 Power Conduit
4 Quicksilver Fountain
3 Fabricate
4 Thirst for Knowledge
4 Starstorm
4 Mana Leak
3 Complicate
4 Volcanic Hammer
2 Decree of Silence

4 Great Furnace
4 Seat of the Synod
4 Glimmervoid
7 Island
5 Mountain
Reactions.

Description of deck by it's author (quoted):
Of course you could run a more combo based version of the deck with Power Conduit and Quicksilver Fountain. The idea would be to deny your opponent access to any mana other than blue and keep shunting counters from your lands to your Darksteel Reactor to win more quickly. You could even put out another Reactor alongside a Conduit and double up the counters from one Reactor to the other. Fabricate could search out combo pieces and you could slow down the early game with countermagic.

The deck also gives you the “lock” with Power Conduit and Decree of Silence. Every time your opponent play a spell with Decree of Silence in play you put a counter on the Decree. When there are three counters the Decree is destroyed. With the Power Conduit you can keep the Decree around for longer than your opponent would like by moving the counters off of the Decree and onto your Darksteel Reactor.

I am more excited about the second deck in terms of having fun but I like it considerably less in a tournament environment where your cards are going to be less useful individually. Power Conduit and Quicksilver Fountain don’t do much on their own while in the first deck all of the cards did something on their own that should be relevant to almost any match in the current Standard environment.

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darksteel_reactor.jpg (43223 bytes) Power_Conduit.jpg (27315 bytes) Quicksilver_Fountain.jpg (25304 bytes) Fabricate.jpg (21414 bytes) starstorm.jpg (18425 bytes) mana_leak.jpg (18518 bytes) volcanic_hammer.jpg (21931 bytes) decree_of_silence.jpg (20568 bytes)

by Brian David-Marshall @ www.magicthegathering.com

ALTWIN: Darksteel Reactor - Power Conduit

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