1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Sol Ring
1 Lotus Petal
2 Dark Ritual
4 Birds of Paradise
4 Llanowar Elves
3 Skyshroud Elf
4 Ball Lightning
2 Mahamoti Djinn
2 Reya Dawnbringer
2 Thundermare
2 Thorn Elemental
1 Avatar of Woe
1 Elvish Piper
4 Reanimate
4 Animate Dead
1 Recurring Nightmare
2 Manabarbs
2 Armageddon
2 City of Solitude
2 Three Wishes
1 Time Walk
1 Demonic Tutor
1 Regrowth
1 Library of Alexandria
1 Bayou
2 Undiscovered Paradise
2 City of Brass
2 Thran Quarry |
Rainbow
Reanimator.
Description of deck by its author (quoted):
This is dedicated to the second deck I ever
built, my most favorite deck ever, the Rainbow Reanimator! Originally
designed in 1994, this deck continues to fascinate mortal players and
put even some of the strongest decks to the test. Folks, this is one
bizarre deck! Before jumping to the decklist, let me explain the rules
of design I placed on myself when creating it.
First, it had to be gimmicky and unique. I don't like to play your
standard, boring, carbon copy tourney deck. I had to come up with a
theme that was weird. So I decided to try to make a deck with NO LAND.
Second, I had to use every color. Back in the day we called this
"rainbow", but kids these days are more imaginative than we were, and it
is now known as "five color". *rolls eyes*
Third, it had to be a legal deck. 60 cards, DCI restrictions in effect.
There was only one format back then, so this was pretty easy.
Fourth, it had to be playable. This loosly meant it had to be able to
deal 20 damage "eventually".
So I went through all the existing cards. First I needed non-land mana
generators in all five colors. Right, Mox, Lotus, Birds, Elves, etc.
Then I needed a way to do damage. My choices were big creatures, little
creatures, or direct damage. Direct damage was no good in five colors.
There were plenty of little 1/1's with neat abilities that I could swarm
with, but I decided that with beefy creatures I could pack more
abilities and damage into the same amount of mana. And I didn't have to
cast them at all! I could animate anything for just two mana. Ooh, this
was getting exciting! Then I needed some (any) kind of defense. The
obvious solution was anti-land cards. Ankh, Manabarbs and Armageddon
(the Ankh's were later removed). I threw some stuff together and did a
few run throughs, and realized I could not reliably get the mana in
colors I needed with no land, even with the brand new Fallen Empires
cards that had just entered the scene.. So after much resistance I
settled on four, and finally eight land.
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