Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   

 

[Back] [Home] [Up] [Next]

 
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Sol Ring
1 Lotus Petal
2 Dark Ritual
4 Birds of Paradise
4 Llanowar Elves
3 Skyshroud Elf
4 Ball Lightning
2 Mahamoti Djinn
2 Reya Dawnbringer
2 Thundermare
2 Thorn Elemental
1 Avatar of Woe
1 Elvish Piper
4 Reanimate
4 Animate Dead
1 Recurring Nightmare
2 Manabarbs
2 Armageddon
2 City of Solitude
2 Three Wishes
1 Time Walk
1 Demonic Tutor
1 Regrowth

1 Library of Alexandria
1 Bayou
2 Undiscovered Paradise
2 City of Brass
2 Thran Quarry

Rainbow Reanimator.

Description of deck by its author (quoted):
This is dedicated to the second deck I ever built, my most favorite deck ever, the Rainbow Reanimator! Originally designed in 1994, this deck continues to fascinate mortal players and put even some of the strongest decks to the test. Folks, this is one bizarre deck! Before jumping to the decklist, let me explain the rules of design I placed on myself when creating it.

First, it had to be gimmicky and unique. I don't like to play your standard, boring, carbon copy tourney deck. I had to come up with a theme that was weird. So I decided to try to make a deck with NO LAND.

Second, I had to use every color. Back in the day we called this "rainbow", but kids these days are more imaginative than we were, and it is now known as "five color". *rolls eyes*

Third, it had to be a legal deck. 60 cards, DCI restrictions in effect. There was only one format back then, so this was pretty easy.

Fourth, it had to be playable. This loosly meant it had to be able to deal 20 damage "eventually".

So I went through all the existing cards. First I needed non-land mana generators in all five colors. Right, Mox, Lotus, Birds, Elves, etc. Then I needed a way to do damage. My choices were big creatures, little creatures, or direct damage. Direct damage was no good in five colors. There were plenty of little 1/1's with neat abilities that I could swarm with, but I decided that with beefy creatures I could pack more abilities and damage into the same amount of mana. And I didn't have to cast them at all! I could animate anything for just two mana. Ooh, this was getting exciting! Then I needed some (any) kind of defense. The obvious solution was anti-land cards. Ankh, Manabarbs and Armageddon (the Ankh's were later removed). I threw some stuff together and did a few run throughs, and realized I could not reliably get the mana in colors I needed with no land, even with the brand new Fallen Empires cards that had just entered the scene.. So after much resistance I settled on four, and finally eight land.

. 

Have a casual deck you want to submit to MDV?  Go here.  Do you see an error on this page?  Email it to this address.   

by webmaster of?  @ http://www.apathyhouse.com/mtg/index.php

RECURSION: Reya Dawnbringer - Reanimate / Recurring Nightmare

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum