Lands:
2 Forbidding Watchtower
4 Ghitu Encampment
11 Mountain
3 Quicksand
4 Spawning Pool
5 Swamp
4 Vivid Crag
4 Vivid Marsh
4 Vivid Meadow
Creatures:
4 Burrenton Forge-Tender
4 Mogg Fanatic
Other Spells:
4 Ad Nauseam
1 Diabolic Tutor
2 Guttural Response
4 Seismic Assault |
   Rad
Nauseam.
Description of deck by its author
(quoted):
You run your Seismic Assault out and use it
against your opponent's creatures to keep your life total at a
reasonable number. Eventually you want to play Ad Nauseam. Once you play
Ad Nauseam, you peel cards off the top until you draw enough land to
kill your opponent with Seismic Assault. I've been playing with the
deck, and it has a lot of game.
Ad Nauseam: This is one of the most powerful
card-drawing spells ever printed. It can allow you to do very naughty
things at instant speed. Picture this scenario, your Faerie-toting
opponent attempts to land Mistbind Clique during your upkeep. With this
"opportunity" you cast Ad Nauseam, draw about twenty cards, and fire off
about 30 damage with your Seismic Assault.
Seismic Assault: Run this out there as quickly as
possible. You can use Seismic Assault to stop aggressive opponents from
overrunning you. It's important to note that you don't "need" a Seismic
Assault in play to go off. If your life total is reasonable you can cast
an Ad Nauseam on your opponent's end step and peel ten or more land
along with a Seismic Assault for the win the very next turn. |