4
Auriok Salvagers
4 Leonin Squire
4 Condescend
4 Mana Leak
4 Thirst for Knowledge
4 AEther Spellbomb
4 Engineered Explosives
4 Lantern of Insight
4 Psychogenic Probe
4 Sunbeam Spellbomb
4 Ancient Den
8 Island
4 Plains
4 Seat of the Synod |
 Probe
of Insight.
Description of deck by it's author
(quoted):
The idea is that you start setting them up with terrible draws with
the Lantern on turn one, and keep tutoring or recurring Lanterns to give
them terrible draws for the rest of the game. Auriok Salvagers + Lantern
of Insight + Psychogenic Probe is the combo you're digging for. The
trinket creatures also serve as beatsticks, should you need them.
Countermagic defends you if the Lantern fails for a turn or two.
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