Lands:
4 Fire-Lit Thicket
8 Forest
2 Karplusan Forest
4 Mountain
5 Swamp
Creatures:
2 Broodmate Dragon
3 Civic Wayfinder
4 Farhaven Elf
4 Kitchen Finks
4 Nucklavee
4 Siege-Gang Commander
Other Spells:
4 Firespout
4 Jund Charm
4 Mind Stone
4 Warp World |
  Pretending
to be Flores.
Description of deck by its author
(quoted):
At first glance, this deck bears a passing
fair resemblance to the Jund Mana Ramp deck of Flores's design. This is
not a coincidence. Firstly, it is a good deck that seems well worth
emulating. Its plan of using effective board sweepers, mana
acceleration, and big threats is a good one. Where this build throws a
spanner into some decks' works, though, is with Warp World. While
Nucklavee is good with Firespout and Jund Charm, it gets very silly
indeed when put into play by virtue of Warp World. This sorcery is one
that is good in the format where you can offer comparatively little
upside to various control decks and get a big payoff for yourself.
With Broodmate Dragon, Siege-Gang Commander, and
Farhaven Elf all effectively netting you extra permanents, you can end
up finishing ahead very easily, Those tokens do count when it comes to
the World Warping, meaning that when your big red sorcery resolves, you
can end up with even more scary permanents on the board.
The dream with this deck is to play Warp World, and
hit sufficient lands and a Nucklavee to be able to cast it again. While
there is a random factor in there, it is one that you should be better
set up to work off, especially given the chances of your opponents
seeing it coming.
In small part this deck is a reaction against the gradual rise of the
planeswalkers in recent weeks in Standard. Do you know what doesn't get
put into play off Warp World? That's right, Ajani and company. |