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Lands:
4 Fire-Lit Thicket
8 Forest
2 Karplusan Forest
4 Mountain
5 Swamp

Creatures:
2 Broodmate Dragon
3 Civic Wayfinder
4 Farhaven Elf
4 Kitchen Finks
4 Nucklavee
4 Siege-Gang Commander

Other Spells:
4 Firespout
4 Jund Charm
4 Mind Stone
4 Warp World

Pretending to be Flores.

Description of deck by its author (quoted):
At first glance, this deck bears a passing fair resemblance to the Jund Mana Ramp deck of Flores's design. This is not a coincidence. Firstly, it is a good deck that seems well worth emulating. Its plan of using effective board sweepers, mana acceleration, and big threats is a good one. Where this build throws a spanner into some decks' works, though, is with Warp World. While Nucklavee is good with Firespout and Jund Charm, it gets very silly indeed when put into play by virtue of Warp World. This sorcery is one that is good in the format where you can offer comparatively little upside to various control decks and get a big payoff for yourself.

With Broodmate Dragon, Siege-Gang Commander, and Farhaven Elf all effectively netting you extra permanents, you can end up finishing ahead very easily, Those tokens do count when it comes to the World Warping, meaning that when your big red sorcery resolves, you can end up with even more scary permanents on the board.

The dream with this deck is to play Warp World, and hit sufficient lands and a Nucklavee to be able to cast it again. While there is a random factor in there, it is one that you should be better set up to work off, especially given the chances of your opponents seeing it coming.
In small part this deck is a reaction against the gradual rise of the planeswalkers in recent weeks in Standard. Do you know what doesn't get put into play off Warp World? That's right, Ajani and company.

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by Tim Willoughby @ www.wizards.com

COMBO: Warp World - Broodmate Dragon / Siege-Gang Commander / Farhaven Elf

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