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Lands:
16 Island
4 Desert
4 Tolaria West
1 Urza's Factory
1 Academy Ruins

Creatures:
3 Platinum Angel
4 Plumeveil
2 Teferi, Mage Of Zhalfir
2 Venser, Shaper Savant

Other Spells:
4 Mind Stone
4 Cryptic Command
3 Pact Of Negation
3 Remove Soul
4 Rune Snag
4 Ancestral Vision
2 Ponder

Sideboard:
3 Serrated Arrows
3 Trip Noose
3 Bottle Gnomes
4 Commandeer
2 Vendilion Clique

Plumeveil Control.

Description of deck by its author (quoted):
I’ve been thinking about this deck for a little while now, and I think it’s actually the best deck ever.

I like any deck that runs a ton of basic Islands, counterspells and card drawing, and this deck hits the trifecta. More importantly, this deck makes the Faerie player the beatdown right from the outset, which is a position they are not very comfortable in, and doesn’t scoop to a third turn Magus of the Moon.

The main way to win is with Platinum Angel, either by bashing with a four-powered flyer or… by not dying. Seriously, in the metagame right now, how many ways are there to kill this thing once it’s in play? The Faerie deck has Cryptic Command to bounce it (or double Inversion), and that’s about it unless it enters the combat zone (nice Terrors). The Red decks have Flame Javelin or 2-for-1-ing themselves with a couple of burn spells. Either way, this deck is equipped with approximately thirteen bajillion counterspells to protect Big Plats. But if we really do need to win the game in a hurry (as opposed to waiting for the opponent to scoop or to deck themselves or for Bitterblossom to take a bite out of them every turn), then the Urza’s Factory can make a veritable army of 2/2s in no time.

Also, the Platinum Angel plus Pact of Negation trick is cute. If you can’t figure it out, you better go ask somebody.

God, Plumeveil is so insane. It’s bigger and better than anything in about 60% of the decks out there right now. There are many reasons why, but let me point one important one out for you right off the bat. A lot of the time players will think that, since you have untapped Islands and a bunch of cards in hand, you are just waiting to counter something and if you don’t then you have nothing else to do with your mana. So the natural reaction is, “well, obviously he is going to Rune Snag slash Remove Soul slash Venser slash whatever this spell… I guess I’ll just get in there with Treetop Village slash Ghitu Encampment slash Mutavault while it’s safe.”

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by Reuben Bresler @ www.starcitygames.com

CONTROL: Permission - Platinum Angel / Plumeveil / Academy Ruins

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