Lands:
4 Vitu-Ghazi, the City-Tree
4 Brushland
4 Temple Garden
5 Forest
5 Plains
2 Urza's Factory
Creatures:
4 Savannah Lions
4 Llanowar Elves
4 Watchwolf
4 Selesnya Guildmage
4 Blade of the Sixth Pride
4 Call of the Herd
4 Thelonite Hermit
Other Spells:
4 Muraganda Petroglyphs
4 Moldervine Cloak |
 Petroglyphing.
Description of deck by it's author
(quoted):
This is reminiscent of Day of Destiny from
Betrayers of Kamigawa, except for two key differences:
Day of Destiny was a Legendary Enchantment, so you could
only have one in play at a time, and
Legendary Creatures tend to either have a low power / toughness to mana
cost because of special abilities, or cost a lot of mana (5+) for a large
effect. This does not make for Day of Destiny being at the top end of the
curve.
Let's be straight here — White Weenie (and now
Mono-Green Aggro) has played Glorious Anthem (and Gaea's Anthem) in the
right metagames. Muraganda Petroglyphs gives double the boost of
power/toughness than either of those cards, but at three drawbacks — it
costs one more mana (four versus three), it affects your opponent's
creatures (if they have no abilities), and you can only use it with
Vanilla creatures.
Well, let's take a look at the creatures in Standard.
I've compiled a list of every vanilla creature in the format. This also
includes every morph creature (a face-down morph creature is a 2/2
creature with no abilities), and token-creature generators (ones that make
token creatures with no abilities). After combing over the list, here are
the notable cards:
Savannah Lions (W, 2/1)
Watchwolf (GW, 3/3)
Blade of the Sixth Pride (W1, 3/1)
Elvish Warrior (GG, 2/3)
Selesnya Guildmage (GG or GW or WW, 2/2. G3: Make a 1/1)
Fists of Ironwood (G1, 2x 1/1)
Nessian Courser (G2, 3/3)
Trained Armodon (GG1, 3/3)
Call of the Herd (G2, 3/3 and then G3, 3/3)
Thelonite Hermit (Morph, GG3: Make 4x 1/1's)
Sprout Swarm (G4, Make a 1/1, convoke)
Zoetic Cavern (Land, Morph)
Vitu-Ghazi, the City-Tree (Land, GW2: Make a 1/1)
Urza's Factory (Land, 7: Make a 2/2)
This doesn't include splashing Blue for any number of
good morph cards, splashing Red for Mogg War Marshal and Pact of the
Titans, or interactions with Empty the Warrens. From just a list of the
White/Green cards above, you could make one really aggro deck.
I'm sure there's a much, much better build than this,
but even without the Petroglyphs — this deck can clearly beat down. |
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