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Lands:
4 Vitu-Ghazi, the City-Tree
4 Brushland
4 Temple Garden
5 Forest
5 Plains
2 Urza's Factory

Creatures:
4 Savannah Lions
4 Llanowar Elves
4 Watchwolf
4 Selesnya Guildmage
4 Blade of the Sixth Pride
4 Call of the Herd
4 Thelonite Hermit

Other Spells:
4 Muraganda Petroglyphs
4 Moldervine Cloak

Petroglyphing.

Description of deck by it's author (quoted):
This is reminiscent of Day of Destiny from Betrayers of Kamigawa, except for two key differences:

Day of Destiny was a Legendary Enchantment, so you could only have one in play at a time, and
Legendary Creatures tend to either have a low power / toughness to mana cost because of special abilities, or cost a lot of mana (5+) for a large effect. This does not make for Day of Destiny being at the top end of the curve.

Let's be straight here — White Weenie (and now Mono-Green Aggro) has played Glorious Anthem (and Gaea's Anthem) in the right metagames. Muraganda Petroglyphs gives double the boost of power/toughness than either of those cards, but at three drawbacks — it costs one more mana (four versus three), it affects your opponent's creatures (if they have no abilities), and you can only use it with Vanilla creatures.

Well, let's take a look at the creatures in Standard. I've compiled a list of every vanilla creature in the format. This also includes every morph creature (a face-down morph creature is a 2/2 creature with no abilities), and token-creature generators (ones that make token creatures with no abilities). After combing over the list, here are the notable cards:

Savannah Lions (W, 2/1)
Watchwolf (GW, 3/3)
Blade of the Sixth Pride (W1, 3/1)
Elvish Warrior (GG, 2/3)
Selesnya Guildmage (GG or GW or WW, 2/2. G3: Make a 1/1)
Fists of Ironwood (G1, 2x 1/1)
Nessian Courser (G2, 3/3)
Trained Armodon (GG1, 3/3)
Call of the Herd (G2, 3/3 and then G3, 3/3)
Thelonite Hermit (Morph, GG3: Make 4x 1/1's)
Sprout Swarm (G4, Make a 1/1, convoke)
Zoetic Cavern (Land, Morph)
Vitu-Ghazi, the City-Tree (Land, GW2: Make a 1/1)
Urza's Factory (Land, 7: Make a 2/2)

This doesn't include splashing Blue for any number of good morph cards, splashing Red for Mogg War Marshal and Pact of the Titans, or interactions with Empty the Warrens. From just a list of the White/Green cards above, you could make one really aggro deck.

I'm sure there's a much, much better build than this, but even without the Petroglyphs — this deck can clearly beat down.

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by Ben Bleiweiss  @ www.starcitygames.com

WEENIE: Savannah Lions / Blade of the Sixth Pride - Muraganda Petroglyphs

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